Welcome to Librarium Online!
Just wondering about a few suggestions of what you would add/delete and how you would use the following units-
Lord of Chaos-358
Armor of Dargon
MoN, Level 2 upgrade
braystaff, Level 2 upgrade
16 Chosen Warriors of Nurgle-466
MoN, Shields, Chosen, Plauge Banner
20 Maradaurs of Chaos-155
Light Armor, Shields
8 Maradaur Horsemen-158
Throwing Axes, Shields
5 Chosen Knights of Nurgle-350
Chariot of Chaos-120
10 Warriors of Chaos-166
3 Minataurs of Nurgle-212
MoN, Great Weapon, Light Armor
Bloodkine, Standard Bearer
3 Dragon Orges-237
Great Weapons, Light Armor
As you can see I am aprox. 342 points short of 3000 and was hoping on maybe some ideas of how to fill this gap.
I play against o+g and orges and against the o+g trolls I was thinking...they do nothing, at all, and they just sit there...hrm...Engage them with my lord with the hellfire sword and dargon armor! Thats a killer combo, because I'm already attacking first, destroying they're regeneration, and hopefully whiping out the unit in about 1-2 combat rounds. Thats without them attacking me back!
The sorcerer of nurgle is mainly there to just throw in a few extra suprises and dispel the crap out of everything. The samething goes for the bray-shaman.
The warhounds would be used as screens, guarding the bigger infantry regiments that would be deployed in the center. The orges, minataurs, smaller warrior regiment, chariot, knights, and horsemen would all be used as flankers (alot of them. But I should win the flanks with all this stuff there). The shaman would support the maradaurs with what he could, and the sorcerer would do the same to the warriors. The lord would be looking for some trolls to Mutalate and attack lone characters.
Not to be negative, but my 2000 pts nurgle ist as twice as many models.
I think you might want to reconsider the lord, he will do well on offence, but has a very poor defence
Here's what I'd use:
Chaos Lord 326 pts
Armour Of Damnation
Gaze Of The Gods
For the Chosen warriors, they don't need the plague banner, they are better off with a unit size of 18-20, the fear will autobreak anything.
The Chosen knight of nurgle are mostly pointless, the US 10 won't be enough to auto break most infatry units.
Push your marauder block to 25, they need to keep up the 3 CCR points for ranks as long as possible, and they are hard to panic this way
You could split the marauder horsemen in 2 units of 5, they will be more flexible and will help hold up flanks for a good part of the game, or speed up ahead to get lone mages or warmachines.
Here's 2 tricks with chaos lists to save a considerable amount of points:
Avoid Unit champions
they are expensive and can count up for 100- 2000 pts in the army this is full unit's worth of marauders.
Avoid too many marked units
some units such as minautors, chosen knights don't need the mark, as they become a dramatic point sink and are prone to more missile fire.
with your spare points, 2 units of 15 marauders with flail would make a nice addition to the list, and another unit of warhounds to screen your expensive units.