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korne champion, great weapon, steed, character of korne.
korne chaos knights 8, chosen, full command.
korne chaos knights 7, full command.
blood hounds of korne 8
flesh hounds 8
i think its decent, there is no shooting like any korne army, and it has average magic defence for a 1000 pt game. (6 Dispel dice & magic resistance.)
Last edited by userpaladin; November 6th, 2005 at 18:30.
your units of knights are huge..they cost too much to keep together liek that...u are gunan get flanked liek crazy. try makin units of 5. is the champ gunna be by himself?...its doesnt seem worth tohe points to just igive it to a champ and not a unit and he might get picked apart especially with no magic armor (although he has a descent save but that doesnt keep every hero alive) . i see that u have 7 kniths in one unit and 8 in another...did u mean to write that u gave the mark to that unitas well? u might want to take away a few knights and think abut marauder horsemen possibly with spears and shields or morningstars. they are sheap fastcav and good flankers...
Woo dude break up your postsOriginally Posted by fingerbang
Reading that has just given me a headache :tongue:
On to the list.
Your units are quite large but if they are going to be in 2 ranks with the champion in the regiment of seven then i don't really see a problem.
I like the idea of an all cav khorne army. It fits in with itself very well.
*Painting In Progress*
*Planning Stages*Thousand Sons of Chaos, Melekh's Host - 2000 Pts
Ogre Kingdoms, Tribe Of The Blooded Gut - 3500 Pts
Khorne Daemonic Legion, The Hordes Of Blood - 2000 Pts
Nurgle Possesed Ravenwing Army, The Rottenwing - 2000 Pts
Firstly, it's KHORNE, not KORNE. Look in the army book if you're not sure how to spell things.Khorne champion with a great weapon, fairly standard. But what type of champion is he? An Aspiring Champion or an Exalted Champion, it makes a big difference. Plus, why have you written 'character of korne' at the end? We know he's a character by virtue of the fact he's a Khorne champion.Originally Posted by userpaladin741 points for 15 models is seriously expensive mate, I know it's meant to be a Khorne cavalry army, but one or two cannon hits could wipe out significant numbers of your irreplacable troops. Also, if by some bad fortune you don't get the charge or you get charged in the flank, those knights could be delayed for several crucial turns or worse, even be defeated and run down. You need more troops and more units, your tactical options at this point are pretty much nil (the only 'tactic' you have with this army essentially boils down to 1. place models on table, 2. charge towards enemy.... :hmm: )Originally Posted by userpaladinOriginally Posted by userpaladinOkay, what are 'blood hounds of korne'? :blink: In all my years of gaming I've never, ever heard of such creatures. Flesh hounds are Khorne's daemonic beasts, and Chaos Warhounds are savage hunting dogs used by marauders, but blood hounds don't actually exist mate.Originally Posted by userpaladin
Did you in fact mean, 8 Chaos Warhounds and 8 Flesh Hounds of Khorne? :yes:
"Peace, through superior firepower."
to tag along with advice given by others, i would seriously consider making your units of knights 5 strong. it will give points to dump into cheaper units (ie warhounds...5 strong also)
perhaps use 2 units of flesh hounds(5 strong). also i notice nobody has suggested chariots. at 150 pts....they charge 14in, cause impact hits (which can break units), and if given mark will add dispell dice and give your crew extra attacks. while susceptable to cannons, perhaps that will draw fire away from knights. you want to out manuever(sp?) your opponent. with multiple smaller units this will become easier