2000 pt. Nurgle review - Warhammer 40K Fantasy
 

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  1. #1
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    2000 pt. Nurgle review

    So Soon ill be playing in a 2000 point tournament and Ive basically came up with this list and decided to put it on for some reviews and opinions so tell me what yout think, ill greatly appreciate it

    HEROES:

    1 Exalted Champion Of Chaos

    Beserker Sword, Mark Of Nurgle

    182 pts.

    1 Scorcer Of Chaos

    Mark Of Nurgle, level 2 Wizard, 2X Dispel Scrolls, Barded Chaos Steed

    226 pts.

    CORE:

    12 Chaos Warriors (Chosen)

    Champion,Musician,Standard Bearer,Shields,Mark Of Nurgle, Plague Banner

    382 pts.


    5 Knights Of Chaos (Chosen)

    Champion,Musician,Standard Bearer,Shields,Mark Of Nurgle, Plague

    Banner

    375 pts.

    12 Marauders Of Chaos

    Champion,Musician,Standard Bearer,Shields,Light Armour

    109 pts.

    5 Marauder Horsemen

    Champion,Musician,Standard Bearer,Shields,Throwing Axes

    125 pts.

    1 Chariot Of Chaos

    Mark Of Nurgle

    135 pts.

    SPECIAL:

    10 PlagueBearers

    160 pts.

    1 Unit of 4 Nurglings Bases

    160 pts.

    Total:

    1854 pts.

    So pretty much it, so as I said tell me what you think and thanks for taking the time to review the my list.


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  3. #2
    Senior Member Khorne Lord's Avatar
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    Hmm... where to start.

    I don't know why you bought berserker, that's only best when you have a large base (aka daemonic mount). You alseo have no protection for your general, and his off hand is empty. The warrior, marauders, and plague bearers are all below ideal size, you want full rank bonuses and with fear, the more the merrier. Lastly, you probably don't need standard or champion for marauder horsemen.

  4. #3
    Huge Member Jimmy_boy's Avatar
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    Well, seeing as you are playing a tournament I guess you are needing an all round army to deal with what various opponents throw at you. Personally I would have some more marauders and maybe drop the shields and give them great weapons. Against a wood elf army or something similar with a lot of shooting, a unit of 12 marauders will get mown down pretty quickly. Also, they can act as a screen against shooting opponents, so that your stronger units can get stuck in (as you can tell, I do like marauders, simply because they are so cheap which is a rarity with chaos units).
    Other than that, I'd agree with khorne lord. Again it's down to personal preferance, but a bigger unit of warriors wouldn't go amiss. Excellent in hand to hand and not likely to be taken out by archers, as they have got good armour.

    Other than that, I'd say it's a good preliminary list which needs a bit of fine tuning.
    Jimmy

  5. #4
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    I agree with jimmy,

    A large unit of chaos warriors are worth the points in my opinion, as they can stand up2 a charge from almost anything.

    Of course you still have to watch out for those darn flank charges though...but they have got GOOD armour!

    Ciao

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    Senior Member Khorne Lord's Avatar
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    This same list has been posted several times... I hope your almost done Lordofdecay7

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    I like upgrading warriors and knights to chosen because of the extra attack and the fact that they have got GOOD armour. I'm not sure i would take them in such large numbers however.

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    I'm not with the lone Sorcerer idea, I've tried it and it's not good. It gives you little Magic Defence and little Magic firepower drop something (Nurgling bases!) for another one.

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