Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Exalted Sor. 350 pts.
Skull of Katam
Gaze of the gods
Magic: Lore of death
Asp. champ. 142 pts.
Axe of khorne
Sor. Lvl 2. 210 pts.
Talisman of portection
Asp. champ. 218 pts.
Marauders x20 165 pts.
Warriors x15 288 pts.
Warriors x15 293 pts.
Knights x4 182 pts.
Hounds x5 30 pts.
Furies x8 120 pts.
1998 pts total
11 power die
8 dispel die
Last edited by Robowhiteanator; March 17th, 2006 at 22:06.
4 horsemen of the apocalypse, eh? Where's Slaanesh then?
The Forth Horse is Undivided
Well the only one that could use death magic is an MoU. And him as my genrel lets me have multi marks in my army.
My gen. as death, the champ with MoK is war, the champ with MoT is the balancer, and the Soc. with MoN is pestelance. I couldnt see how slaanesh would fit in.
Who's the balancer? It's supposed to be famine.
he 4 gods of chaos are themed to be like the four horsemen, it's kind of odd this way.
But if you must take undivided over Slaanesh, lets see.
The talisman of protection on your nurgle character is pretty useless. On average, it will only do anything once in every three battles. Also, why no champions for your warriors? I can understand with knights that spending 20 points on a probably useless attack doesn't usually help, but warriors can often benefit from such an addition. And why not give your Nurgle sorcerer a good slew of arcane items, instead of a combat weapon? The filth mace on a sorcerer does next to nothing, just like the talisman. You're flushing 50 points down the drain there.