Tzeentch 2000 Friendly - Warhammer 40K Fantasy
 

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  1. #1
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    2000 point friendly Tzeentch -remake

    Heros:

    Mounted Exaulted Champion -231
    MOT, armour of damnation, spell familiar, chaos steed

    Aspiring Champ - 200
    MOT, power familiar

    Aspiring Champ - 200 (can i have 2 power familiars?)
    MOT, power familiar

    Core:

    12 Chaos Warriors - 218
    MOT, Banner, Musician

    12 Chaos Warriors - 218
    MOT, Banner, Musician

    16 mauraders - 127
    Banner, Musician

    Chariot - 140
    MOT

    Chariot - 140
    MOT

    5 Chosen knights - 275
    MOT, Banner, Muscian

    5 Maruader Horsemen - 91
    flails, Sheilds, Musician

    Special:

    5x Screamers - 165

    Casting 15/7
    points = 1998

    Ok so rip it up, i have been reading up a lot and this is my third revision.

    Keep in mind i am fighting wood elfs and orcs mainly, i know 12 chaos warriors is small for a unit but i will have each foot champ with them and i am hoping for yellow fires. I think i might drop the marauder horsemen for 15 chaos warriors in each group, or maybe some warhound screens. However with screens i dont get to blast stuff with magic.

    Ill keep my essay short but please give me some tips, will this army work, etc...

    Last edited by Arnor; June 21st, 2006 at 03:41. Reason: more corections

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  3. #2
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    I forgot too add, i am getting a hell cannon... i dont plan on using it all the time, but i think its a very cool unit and a lot of fun.

  4. #3
    Koosh for the KooshLord kooshlord's Avatar
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    Here's some suggestions. You can't do all of this without completely remaking the army, but some might be helpful.

    I don't think you can have 2 power familiars.

    If the orc fields bolt throwers, he's gonna have a field day with you till the screamers hit.

    Drop the banner on your knights, they win through combat, not resolution. I might drop chosen status, just cause they are such a huge target...

    Add a mirror to one of your heroes. Certain Orc combinations can totally wreck your plans if you aren't careful. Especially the Doo-Dads against your magery... (bounces spells back at you!). Good to know if they have it.

    Put the tzeentch banner somewhere to drain some dispel dice and give a better chance of yellow fire.

    Night goblins could totally ruin your day without warhounds to trigger them... Unless you horror-ify the unit first. That is awesome when it works! Warhounds also provide 1 round of screen against woof elf shooting.

    Terror:dragons/wyverns or giants/treemen could give you trouble. LD8 is not that impressive, and Tzeentch has no psych bonuses .

    You have anything that hits above S5 here (except the hell cannon). against WE monsters, that would be handy.

    You don't have anything that can chase WE around in forests. A beastherd might save you a lot of grief... You could slap a bray shaman in it, drop a tzeentch sorceror, and pay for something else without loosing dice.

    Good Luck. Hope some of that is helpful. I've played Orcs A LOT with chaos, and WE not at all.

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