This is my new list for the Blood god. My plan is to protect my frenzied units from unwanted charges and shooting with my fast cavalry, then flee with them if they are charged and make my enemies fail their charge or if they ignore them flank or charge from behind with them. While I try to annihilate their light armoured troops, sorcerers or siege engines with furies and warhounds.
Any suggestion what would you change?
1 Exalted Chaos Champion 314 pts
General
Mark of Khorne
Great Weapon
Shield
Helm of Many Eyes(always Strike First, Stupidity)
On a Chaos Chariot of Khorne
1 Wargor Standard Bearer 114 pts
Vitriolic Totem (All models in unit have poisoned attacks)
5 Chosen Chaos Knight of Khorne 320 pts
Full command
Beat Herd (Wargor goes here) 126 pts
8 Gors additional weapon
1 Gor champion additional weapon
8 Ungors Spear & Shield
5 Flesh Hounds of Khorne 80 pts
5 Marauder Horseman 103 pts
Musician and Champion
Flail and Shield
5 Marauder Horseman 103 pts
Musician and Champion
Flail and Shield
5 Marauder Horseman 103 pts
Musician and Champion
Flail and Shield
7 Chaos Warhounds 42 pts
5 Chaos Warhounds 30 pts
6 Chaos Furies 90 pts
Spawn of Khorne 75 pts
62 models
2 Magic dice
6 Dispel dice


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