
Originally Posted by
No_Mercy Thanks for the thorough and useful comments.
I've changed the list according to these as follows:
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Exalted champion: Sword of Might + extra HW = 124
(weapons changed and he now goes w. marauders)
give this guy a shield, not a HW, 4 s6 attacks is plenty good . to save points, you could give him a great weapon or halberd instead.
5 Knights: Standard, Mark of Khorne = 230
(MoK given)
good. again, you could save points by dropping the standard. 1 combat res wont make much differnece, and if the enemy did lure them into a trap, then they'de be worth less victory points without it.
5 mounted deamonettes
these are fine. again, id go with furies or even 3 screamers, but each to there own. plus these guys can negate ranks i guess.
2 x 5 warhounds
the best screen you could have chosen. good
16 marauders: w. shields + full command
these guys are ok. leaving off flails just means you get the 4+ save all the time, but thats fine. try to get em up to 19 or 20 strong tho. shooting might wear these guys down.
Beast herd (6 gor + 8 ungor): = 74
(reduced in size and lost the command)
im not sure what these guys are for, since you already have screens, but they should be at least 8 gors, 8 ungors and full command if they are to do well in combat. i run mine 10 gors, 8 ungors, full command and its still only 137 points.
4 minotauers: SB + champion = 224
(strengthened)
again, these guys dont really need the standard unless unless you have a spare 20 points kickin arouns around, which you dont. the champ is fine and is really good in a challenge. again, 4 is the perfect frontage.
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997
The list seems generally a bit cooler now. I hope the minos can take the bret. charge with these changes. I've wanted to make them Khorne, which probably would make them kick loads more ass and also fit nicely with their bloodgreed. Unfortunately it's not possible to give them that mark with an 'undivided' general.
yes it is. with an undivided genreal you can mix the marks for your units as you please. also, to out manouvre the brets, use to hounds to bait and switch (commit then flee) to draw them in. other wise, let you're knights and warriors lead the charge, and the minotars could finish off the scraps. just dont let em get charged by grail knights, and ALWAYS remember to challenge the champion, coz they loose they blessing if the unit refuses, and its easy combat res.
I'll keep the daemonettes on mounts because the models are too great to go without, and I got the impression that they'll hunt warmachines OK. Also partly because I'm planning to get Slaanesh spellcasters later on.
good choice. one of the best lores in the game.
The knights seems pretty hyped on the message boards so now I'll see for myself if they are that good killers.
yes they are. if youve seen mounted saurus then they will work similar to these guys, but unsually much better (ws5 I5)
I've selected MoK instead of Chosen because I could probably use that extra dispel dice to fend off the eventual enemy mage, and saved 15 pts. at the same time, while not letting the extra attack go by. With the hounds in front, their time of charge can hopefully be controlled.
good call
In general it's going to be interesting to see if the army can support the minos, marauders and knights, as the small number of models makes it seem fragile.
Cheers,