2500pt undivided - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 8 of 8
  1. #1
    Huge Member Jimmy_boy's Avatar
    Join Date
    Feb 2006
    Age
    27
    Posts
    100
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    18 (x1)

    2500pt undivided

    Right, I guess you may call this an experimental list and, as such, I would like to see what other people think of it. I was planning to use it in a friendly game but have not yet had the chance. There are a few things which may appear a little suspect, but I'll put down the bottom my thoughts on it:

    2500 points undivided mortal list:

    Chaos Lord:
    -Gaze of gods
    -armour of damnation
    -sword of striking
    -enchanted shield

    Chaos sorcerer:
    -lvl 2
    -spell familiar
    -scroll
    -slaanesh

    Exhalted champ.:
    Barded steed
    Shield
    Tzeentch
    Scroll x2

    25 Marauders:
    -shields
    -Light armour
    -FC

    Chariot of Slaanesh

    Chariot of Tzeentch

    24 chaos warriors:
    -Shields
    -FC

    20 chaos warriors:
    -Shields
    -Chosen
    -FC
    -Mark of Khorne

    5 Chaos Knights:
    -chosen
    -FC
    -Tzeentch

    Special:
    3 Nurgling bases

    8 PD
    5 DD

    Total: 2498 points


    OK, a rather mixed bag I know. The lord goes with the warriors, not the chosen ones since they already have enough hitting power imho. The exhalted champ goes with the knights and casts whilst in that unit. Then the Slaanesh sorcerer will play his usual roll of casting supportive/nuisance magic. The nurgling bases are there since it's a relatively cheap swarm unit. The key here is manouevering my units so that combat occurs on my grounds, particularly with the chosen warriors and knights.

    Now, a few points to consider:
    1. General thoughts on the list as a whole. Open to any/all criticism

    2. That exhalted champ was put in so I could get a fighty/casting character all in one. However, I'm wondering if it would be more effective to just get another slaaneshi sorcerer and possibly drop the nurglings and tzeentch on the knights to get an undivided exhalted champ in that unit.

    3. Again on the nurgling bases. Should I use them or take 2 chaos spawn instead? I was torn between the two, and I initially picked the nurglings for the 5+ daemonic ward and cloud of flies to help them in combat. Also, spawn aren't the most reliable things in the world.

    4. Does a lack of any fast cavalry restrict the effectiveness of this list? I tried to fit some horsemen in but it proved difficult.

    So Sayeth Jimmy boy

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    I've had enough! timk1111's Avatar
    Join Date
    Apr 2006
    Location
    Brisbane, Oz
    Posts
    2,041
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    205 (x7)

    :ninja: gday. youve got quite a mixed bag here. let me see now..

    2500 points undivided mortal list:

    Chaos Lord:
    -Gaze of gods
    -armour of damnation
    -sword of striking
    -enchanted shield

    this guys has got awsome defence and good offense. nice.

    Chaos sorcerer:
    -lvl 2
    -spell familiar
    -scroll
    -slaanesh

    fine. only one scroll may be a waste of points, but if youve got em to spare..

    Exhalted champ.:
    Barded steed
    Shield
    Tzeentch
    Scroll x2

    this guy is tough. maybe give him a great weapon so he can break chariots to pieces, and also to deal high toughness, high armour save enemy. course, that'll reduce his armour, so its upto you.

    25 Marauders:
    -shields
    -Light armour
    -FC

    very nice. these guys do well with a charcter with em (static combat res + wounds = win combat) if that general of yours was here too, it may take attention away from those awsome warriors on the field.

    Chariot of Slaanesh

    Chariot of Tzeentch

    these are both good too.

    24 chaos warriors:
    -Shields
    -FC

    these guys are gonna be pretty tough to beat.

    20 chaos warriors:
    -Shields
    -Chosen
    -FC
    -Mark of Khorne

    ok, so heres to points sink. imho, i dont think a warrior unit of khorne needs to be chosen as well. they should have plenty attacks. however, you could give the mark of khorne to the other warrior unit, and then youll have 2 equally tough units that can dish it out.

    5 Chaos Knights:
    -chosen
    -FC
    -Tzeentch

    very good. i love chosen knights of khorne. :shifty:

    Special:
    3 Nurgling bases

    id even change these guys for furies, coz cannons are gonna make your chariots cry.

    8 PD
    5 DD

    you have 10 powerdice

    Total: 2498 points


    OK, a rather mixed bag I know. The lord goes with the warriors, not the chosen ones since they already have enough hitting power imho. The exhalted champ goes with the knights and casts whilst in that unit. Then the Slaanesh sorcerer will play his usual roll of casting supportive/nuisance magic. The nurgling bases are there since it's a relatively cheap swarm unit. The key here is manouevering my units so that combat occurs on my grounds, particularly with the chosen warriors and knights.

    remember, that characters can only join units with the same mark, so that slaanesh lad can only join the maruders (sincethey have no mark, an the warriors count as mark of individed)

    Now, a few points to consider:
    1. General thoughts on the list as a whole. Open to any/all criticism

    2. That exhalted champ was put in so I could get a fighty/casting character all in one. However, I'm wondering if it would be more effective to just get another slaaneshi sorcerer and possibly drop the nurglings and tzeentch on the knights to get an undivided exhalted champ in that unit.

    nah. tzeentch is fine. the combo of marks and characters you have i think is good. plus you have plenty of dispel and power dice. as this is the only ranged attack you have, keep em.

    3. Again on the nurgling bases. Should I use them or take 2 chaos spawn instead? I was torn between the two, and I initially picked the nurglings for the 5+ daemonic ward and cloud of flies to help them in combat. Also, spawn aren't the most reliable things in the world.

    spawn are good ar hold up units, and if they were slaanesh, they're damn fast. also, unbreakable t5 units can come in handy against hordes like skaven, and goblins, to draw out fanatics. however, id get furies for machine hunting. if you dont like spawn but want a unit that doesnt run away, try a giant.

    4. Does a lack of any fast cavalry restrict the effectiveness of this list? I tried to fit some horsemen in but it proved difficult.

    i dont think fast cav a needed in a chaos army as everything can look after itself. they are a good dose of speed but theyll die easy anyway. i only use em as a cheap core choice.


    as a whole, i think its a pretty good list. considereing all those expensive characters, you've fit in quite a lot i think. .

    finally, since you have a slaanesh guy, but no khorne, you could change that unit of 20 chosen of khorne, to 20 chosen of slaanesh with the slaanesh standard (soporific musk!!) they'll deal plenty of death, and are so damn hard to hit. they're also imposible to flank with fast cav or anything, coz none die, then they get 8 attacks against the flankers.

    also get that general into combat ASAP. he really is a monster. oh, and always challange with him. :ninja:

    anyway good luckand well done.

  4. #3
    Koosh for the KooshLord kooshlord's Avatar
    Join Date
    Apr 2006
    Location
    Slightly below Join Date, just above Age
    Age
    33
    Posts
    1,362
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    99 (x3)

    First, you've worked all 4 marks into an army. Kudos to you for fluff! However, I think the army is too small and too vulnerable to shooting/ being outmaneuvered as it stands. You have 5 combat units, a swarm, and 3 characters. Seems too easy to out-manuever and pick apart.

    I don't like Tzeentch characters below lord-level, They have trouble casting their nasty spells, and their normal spells are easily duplicated by magic equiptment/magic missles from other lores. I especially dislike a Tzeentch scroll-bearer, that seems like a waste of a potential magic gear. You could instead give him the mirror, which could be invaluable to you, and some fighting gear. Or you could give the tzeentch hero the golden eye, and put him on a chariot. That always appeals to me.

    Give your chosen Khorne warriors the banner of Rage, for some insurance in CC. Pricey unit to lose to a fluke roll.

    I think you have too few units for a 2500 points army. If you want a fluffy 4-mark army, I'd do the following: drop the 24 warriors for two reasonable units of marauders. Drop all chosen status, and buy some screens/fast-cav.
    Last edited by kooshlord; August 21st, 2006 at 18:23.

  5. #4
    Member TheCommodore's Avatar
    Join Date
    Jul 2006
    Location
    Baltimore, MD
    Age
    27
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    8 (x1)

    Chaos Lord:
    -Gaze of gods
    -armour of damnation
    -sword of striking
    -enchanted shield

    Unfortunately, you can't have both armour of damnation and enchanted shield. Sorry.


    5 Chaos Knights:
    -chosen
    -FC
    -Tzeentch

    Just a thought, but with new rules, the psychology is passed onto the mount, so Khorne gets frenzied horses.
    Mongol General: Conan, what is best in life?
    Conan: To crush your enemies, see them driven before you, and to hear the lamentation of the women!

  6. #5
    Koosh for the KooshLord kooshlord's Avatar
    Join Date
    Apr 2006
    Location
    Slightly below Join Date, just above Age
    Age
    33
    Posts
    1,362
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    99 (x3)

    Unfortunately, you can't have both armour of damnation and enchanted shield. Sorry.

    Just a thought, but with new rules, the psychology is passed onto the mount, so Khorne gets frenzied horses.
    Both of these points are for the new rules. Depending on your club, these may or may not be in effect yet. The rules in 6th edition BRB state that you may in fact combine the enchanted shield with other magic armor.

    Pysch is passed onto the mount huh. I hadn't heard that... sounds pretty good for Chaos. Especially against those spells that target mounts, or use the mounts leadership or whatever... I don't know if Khorne knights needed to be even more powerful though...

  7. #6
    Member laughingman's Avatar
    Join Date
    Feb 2006
    Age
    27
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    ok, here it is, the chosen 25 man khorn warior unit is way!!!!!!!!to big. 16 is all u need, i say that becsuae half die to shooting but half live, do a sh..load of wounds and win anyway. 2 16 units of khorn with shields will do more in this list than the one heavy hitter. ill post this then look back at what ele you wrote.
    E-bay helps us all!
    http://search.ebay.com/_W0QQsassZss4kakerotQQhtZ-1
    GT Las vegas ticket available through me just pm.

  8. #7
    Huge Member Jimmy_boy's Avatar
    Join Date
    Feb 2006
    Age
    27
    Posts
    100
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    18 (x1)

    Thanks for the feedback. As I said it is an experimental list, so all your points are much appreciated

    Alright then, I have to agree that the chosen warriors are a huuuuuuge points sink. Also I've taken the other points on board and modified the list a little bit, so here is the revised edition:

    Chaos Lord:
    -Gaze of gods
    -armour of damnation
    -sword of striking
    -shield

    Modified for the new rules, cheers for the warning commodore

    Chaos sorcerer:
    -lvl 2
    -spell familiar
    -scroll
    -slaanesh

    Chaos sorcerer:
    -lvl 2
    -Slaansesh
    -Scroll x2

    25 Marauders:
    -shields
    -Light armour
    -FC

    Chariot of Slaanesh

    Chariot of Tzeentch

    20 chaos warriors:
    -Shields
    -FC

    16 chaos warriors:
    -Shields
    -FC
    -khorne
    -banner of rage

    5 Chaos Knights:
    -chosen
    -FC
    -tzeentch

    5 marauder horsmen
    -throwing axes
    -musician

    10 warhounds

    Special:

    3 chaos trolls

    Rare:

    Fiend of Slaanesh

    Total: 2486 points

    Obviously a few changes here. Chaos knights always bother me. I like to include them in a list, because I think (fluff-wise) any successful band of chaos is going to have knights with them. However, I find them a little too expensive for my tastes, and they attract waaaaay too much fire. Anywho, stuck with tzeentch, mainly for the extra PD, but also since khorne knights are uber-pricey.

    Anyway, I lost the nerglings, mainly since I don't want nurgle travelling with this band. They don't quite fit. Instead I've gone for the spawn and added some trolls for a bit more speed and hard-hitting power.

    The warhounds have been added for screening purposes (will probably divide them into 2 units of 5 but not sure) and the horsemen for some extra manoueverability, and for that nuisance factor of having fast cavalry.


    I will say now, however, that my major inspiration for this list was the fact that I hate organised chaos. The whole point was that this was going to be a chaotic list, in case any of you were wondering what possessed me to make such a bizarre one.
    So Sayeth Jimmy boy

  9. #8
    Son of LO
    Join Date
    Jan 2006
    Location
    UK
    Posts
    4,351
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    523 (x8)

    I disagree with laughingman. I think 16 is too small for any unit of infantry, even chaos warriors. Why risk not having that extra combat res?

    Ciao

    Stonehambey

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts