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Please don't include points/unit, it infringes on GW copyright. Thanks,
hopefuly a fairly balanced tzeentch list. my model count seems ok... do i really need the lord with staff to make it work? would be nice to have a few more screening unit, but this is what i managed to cram in. thanks a ton for the read and the advice!
chariot of tzeentch
chariot of tzeentch
10 warriors banner of wrath shields mark of tzeentch standard musician
19 warriors shields full comand mark of tzeentch
5 chaos knights musicians standard mark of tzeentch
19 shield light armor standard musicians
aspiring champion shield berserker sword mark of tzeentch
rides in a chariot, should slam units pretty good if he doesnt get blown to bits.
aspiring champion mark of tzeentch bsb (the gore banner)
the marauders babysitter, should work real well if he get yellow fire making those blokes nice and hard.
aspiring champion shield mark of tzeentch spell familiar
rolls with the 19 strong warrior unit, familiar gives him more variety in magic phase. adds some solid mid-late game beatdown. barring ugly challenges!
13 power dice
5 dispell dice
1 bound spell
i really dont want to go up against a magic heavy list with this one, im defineately weak in the deffense side. getting a chariot charge and effectively using the screamers will probably make a big difference in my chance to win. my big legos units should hold well one rerolling the much feared panic test, the other tough as dirt. the wrath banner unit is going to run screening for either a big block or knights depending on opponent. hounds exist for anoyance and screening, they could also pull off half way decent march blocking, if used well... in games where my knights get to bat clean up i should be sittin pretty, i doubt they have lasting power to overcome tougher(saurus, dwarfs, other goofy strong core choices) units, however if i can swing some flank charging or threaten with it ill be in good position for disruption. some thinkering...
do i have a response to mega characters?
is my magic phase too weak without the staff of fudging rolls?
any suggestions for my characters?
should i drop musician and standard on the 10 strong warrior unit?
will batman get there in time to save robin from the corrosive bubling pool of corrosive acid?
thanks a ton for the advice.
Last edited by kooshlord; March 22nd, 2007 at 18:59. Reason: Removed points costs
First off, I endorse Lords of Tzeentch. Many of the Tzeentch casting costs are difficult for low level mages. And the Staff is MIGHTY powerful. And you'd have a response to fairly decent characters, where you don't now. You might consider replacing the low level characters with normal mages, and get some regular magic missles! And add the odd dispel scroll, in case anyone else can cast.
the 10 strong warrior unit is TOO many VP for a screen. I'd give the banner to some knights, and screen with something expendable (hounds/marauder horsemen/beast herd). Actually, marauder horsemen would probably be a big help anyway.
The chariot hero is too likely to be shot to death, and too many points to allow this. I'd give him the Golden Eye, or eliminate him.
Hope it helps,