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I have been pretty frustrated with my armys. I have only fought 2 battles with with the 7th edition rules I have tried to make it a point to stay a way form Tzeentch as it seems most people use them. I wanted something different. I tried useing a beast herd in both games but they got handled twice and the shaman that was with them was absolutly pointless. So I sat down and tried to put together a Tzeentch army if for no other reason to give me some more experance other than getting my ass handed to me.
Exalted Champ MoT
2x Dispell magic scrolls
Asp Champ MoT
16 maurders w/shield light armour and hw fc
note: asp champ here
4 Knights MoT standard bearer
3 Minotaurs w/gw MoT
I think I have about 60 pts left any thoughts on what to do with that or take something out to give more points for something better. One thing I want to try out the Minotaurs so I would really like to keep them unless you can convince me other wise
with eight power dice and 4 dispel dice in a 1000pt game, i highly doubt that you are going to need to scrolls. I would switch them for a spell familiar and the golden eye to protest your disc and get an extra spell from the 7 spell list lore. This way you have a better chance of getting the big msgic missile, and with the disc you can get in range of the unit. With the extra points...you should take out the warhounds and put in 3 screamers. No warmachines for your opponent lol. Plus, screamers are a lot better at screening than warhound if your opponent doesn't have warmachines.
I will be faceing Empire, Dark elf and Dwarf, should i still take the screamers, and Im toying with the idea of removeing the knights they just dont seem to do much in a 1k other than tring not to get blow apart or surrounded. Do you all think i should remove them and if so what would you replace them with? I do need to take something that can have a mark...I thought about a chariot but they seem to have a even bigger target painted on them , I dunno I'll wait and see your comments
I would be tempted to drop the exalted champ to an aspiring, and with all the spare points but another marauder unit with flails. This way you get more troops, and still a pretty hard general. Your choice i guess but try and take 15 more maruaders. good luck DE
"The anatomy of your brain is more than your mind can handle. What?"
Vampire Counts - 3500 Points
Orcs And Goblins - 2000 Points
Exalted champ MoT w/ Halberd and shield
asp champ mou w/ gw and shield
16 marauders stb and chief
note asp champ here
12 warriors w/xhw
3 Minotarus MoT
Here is my revised list
rid the aspiring champion of his great weapon. You always want to capitolize on choas' high initiative. If you really need the extra strentgh, give him a helberd as well. I like the list, though because your facing all shooting your minotaurs might get shot up. If your willing to take that risk then good luck. Other than that, I think it might do descent, depending on how luck intervenes along with your skill as a tzeentch player.
Well my empire friend only fields one block of like 14 handgunners but he takes a hocland longrifle and a cannon the cannon has managed a whole 1kill in 2 games. I think my problem is the hocland is makeing me to hesitant. Should I really worry I know I want to take this unit down for the vp just the hocland will net me but his stand and shoot will rip my smallish fliers apart I was hopeing last game since he deploys his cannon and gunners so close I would wipe out the cannon crew and send his handgunners packing along the with but he rolled a double duce ....bastards. So as far as my Minotaurs and just about everything else in a chaos army execpt maybe chosen knights ( which u really dont want takeing too many volleys form handguns) that black powder is going to rip me one way then out the other at t4 I think they stand as good a chance as any unit of absorbing a volley here and there . I plan on deploying them last any way to be able to maximize what unit I want them to go after
The hochland isn't the best. I play empire and I only field it when I can shoot some toughness 3 targets. It's -1 for just using it. Plus if he's at long range, he'll need 5's. Plus it's only str4. Not that bad. Against him here's what you do. Charge the cannon with your furies. Next charge his handgunners with the screamers. If your more than 12" away when you charge his handgunners, then he will need 7's to hit(-1 for skirmishers and -1 for stand and shoot and -1 for long range) and then he'll need 4's cause of your toughness 4 and even then you have a 5+ ward save. And you cause fear. So if he fails, he'll need 6's to hit you. If he doesnt', after he takes 6 attacks(3's to hit and wound) he will still need 4's to hit and 5's to wound. So with that combat resolution, you really shouldn't lose. And if you do, it won't be by much.
After that is taken care of. March the rest of your army forward. Try to keep the marauders and warriors close. And try to position your minotaurs where they can get a nice flank charge. Or if he has greatsword, move your minotaurs so they can charge up in front. Their high attacks and strength should cause enough wounds where greatswords shouldn't be able to attack back(except for the champion). And that should hopefully solve the greatswords problem(if he runs them). Just try to get your troops in position where, when you charge, you know you can win combat.
Last edited by Kingkobra7221; April 10th, 2007 at 23:27.
Thanks for the advise... Are there any other sites out there devoted to hordes of chaos and/or the 4 gods in particular
Not that I know of. I just love warhammer in general. Fortuneatly for you, I love chaos the most, followed by my beloved empire.