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i am about to get started altering my playstyle with chaos. here is what i came up with:
2000pt Tzeench2000 Pts - Chaos Army
1 Chaos Lord
Mark of Tzeentch; General; Lore of Tzeentch; Chaos Armour
Staff of Change
Golden Eye of Tzeentch
1 Disc of Tzeentch
1 Exalted Chaos Champion (in chariot)
Mark of Tzeentch; Lore of Tzeentch; Chaos Armour
Blade of Blood
1 Chaos Chariot of Tzeentch
Mark of Tzeentch
Mark of Tzeentch; Lore of Tzeentch; Heavy Armour; Battle Standard
10 Beast Herd (Gors)
2ndWeapon; Standard; Musician
Light Armour; Shield; Standard; Musician
5 Chaos Knights of Tzeentch
Mark of Tzeentch; Barding; Heavy Armour; Shield; Standard; Musician
20 Chaos Warriors of Tzeentch
Mark of Tzeentch; Heavy Armour; Shield; Standard; Musician
3 Screamers of Tzeentch
Casting Pool: 13
Dispel Pool: 6
Models in Army: 80
Total Army Cost: 2001
so... i have 3 big blocks of infantry. marauders and warriors are my staying power in combat. i have a beast herd unit that has a BSB in it giving them all poisoned attacks +able to cast tzeench spells (yellow fire would rock!!). i have the classic surfing lord of death, a melee character in a chariot for flank blasting along with knights, and finally some screamers to hit the warmachines.
i have never used tzeench, but the army make up in this list is familiar to me. i am still heavy combat oriented with strong damage magic to weaken unit numbers.
I personally think lvl2 Tzeentch casters are a waste of points, they can't reliably cast the big spells, and the little spells aren't that great. just my opinion, but I think you'd be better off with bray-shamans than lvl2 tzeentch heros.
Mark of Tzeentch means your resistance to psych is diminished. General on disk means your high leadership is often flitting about elsewhere. It can be a very dangerous combo if you aren't careful. You might think about leaving the guy off the disk since your army is mostly infantry based, he stands a good chance of being caught unsupported...
Tzeentch Character on a chariot w/out the golden eye is risky. If your Lord goes infantry, I'd put the golden eye here.
The mirror of Tzeentch is often overlooked, but I think it is great!
You could probably shave off 2 gors and replace them with ungors to save points.
The bound spell banners are cute, though expensive.
If your lord and screamers can't take out shooting threats quickly, you'll be in trouble. Also, Brets or other fast, hard CC armies could be a problem cause you won't get long to cast at them.
Good luck, hope it helps!
Ok, i like most of those ideas.
A tzeench lord spending too much time CC is kind of a waste of points though isn't it? Maybe I should put him in with the knights since they'll be flankers primarily?
I'll try to take the golden eye from the lord and give it to the chariot rider, I can see the value of that.
I made a similar list based on Slaanesh using bray shaman, but i don't think it will work too well with this list. I can drop the mark off of the Wargor BSB to save me some points though.
-I wasn't refering to yellow fire as being the banner, but getting the spell (hopefully). The vitriolic totem is the magic banner giving the unit poisoned attacks.
I agree...shooty will be painful especially gunmen. However, this is almost always a problem that has to be delt with by force for Chaos. I might try working in some Hounds to distract shooting long enough for me to get into CC.
Yeah, I realize you don't currently have the bound spell banners. I meant to say it would be good to include them, but they are a lot of points to squeeze in.
About hound-screening: it can actually work against you with Tzeentch. If the unit gets destroyed near your knights, that can force panic checks, and Tzeentch doesn't get any kind of assist there. So be careful with your spacing.
Doesn't the Lord have the potential for several spells that help out greatly in CC? I'd say CC is not a bad place for him. Can the horror-creating spell be cast in CC or only at range? Anyway, the reroll spell and the ward save are excellent for CC, and with the Lord you have a reasonable chance of getting them.
You should also consider the first level shadow and beasts spells, they have the potential to create a flying chaos character with excellent attacking stats. With the right beasts item (goretooth?) 1 bray-shaman can have both spells. fun fun fun!
As for the hounds, i would just push them up far ahead to make them target fodder... not moving near anything.
Yes, the 1st level spell in beast is totally nuts, but you can't be using a magic weapon with it. For my Slaan list I would be casting that spell on my BSB since he can't use a magic weapon anyway. Makes him a powerhouse flagger :w00t:
When I get home I think I'll try to revise this list accordingly. Thanks for the advice so far!
Personally I will go with Kooshlord. Warhounds are great in Slaanesh, Khorne and Undivided armies but a liability in Tzeentch and Nurgle. Personally I would not take them.
I would take a mounted sorcerer level 2 with the spell familiar and take lore of fire. That's what I generally tend to do with my tzeentch lists.