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  1. #1
    Member Da Boyzz's Avatar
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    Tzeentch & Slaanesh Combined Force

    FIRST OFF, PLEASE DON'T POST POINTS/MODEL. I'VE TOLD YOU THIS BEFORE. THANKS,
    KOOSH


    Ok so here is my tournament list for 3 weeks time:
    I am unsure of the points cost for the shamans and herd, as i am yet to get these models [on order] and i do not have a BoC book, and nor does my local store have one


    Exalted champion
    Great weapon, helm of many eyes
    129pts

    Beast shaman
    MoS, lvl 2, spell familiar
    ???pts

    Beast shaman
    MoS, lvl 2, spell familiar
    ???pts

    Aspiring champion
    BSB, MoT
    175pts

    Beast herd
    8gor, 12 ungor
    ???pts

    16 marauders
    HW, LA, shield, musician
    117pts

    10 warriors
    MoT, HW, shields
    170pts

    10 warriors
    MoT, HW, Shield
    170pts

    5 chosen knights
    chosen, MoT, musician
    255pts

    5 knights
    MoT
    165pts

    Chaos chariot
    MoT
    140pts

    Chaos chariot
    MoT
    140pts

    5 furies


    Chaos spawn
    MoS
    75pts

    Chaos spawn
    MoS
    75pts

    Total: 1837
    Models: 79
    Power dice: 14
    Dispell dice: ??

    Any advice? I think that this list really needs help, but i am not sure? The list i know is not real mobile, but the power of the slaanesh law, with that many pw dice should bring the opposition to me Thats the plan anyway lol.

    Last edited by kooshlord; April 20th, 2007 at 16:24.
    [2000] Orks [2000] Tau,
    [1500]SM [2250] WHFB Chaos

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  3. #2
    Koosh for the KooshLord kooshlord's Avatar
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    AS ABOVE, PLEASE DON'T POST POINTS/MODEL. THIS VIOLATES GW COPYRIGHT.

    Its an interesting army, I haven't seen mixed Slaanesh/Tzeentch before. Since you want lots of Mark of Tzeentch, you are basically going with a Multiple Small Units (MSU) army. I don't think the mortal infantry help much here, they neither hit hard nor have static CR. I'd be inclined to go with lots of knights, horsemen, and chariots. Centigor and warhounds could be very useful to you.

    You can't use the same magic item more than once, so you don't get two spell familiars.

    Mark of Tzeentch means you don't get any special psych bonuses, so your marked units are vulnerable to panic.

    The lore of Tzeentch on the BSB doesn't really complement your army, and you don't HAVE to have a tzeentch character. I'd drop both the BSB and the Tzeentch character, and get yourself a sorcerer, another brayshaman, or a character with the book of secrets.

    I think you only have 5 DD, so your anti-magic is weak. You might consider a dispel scroll or two.

    Hope that helps!
    -Koosh
    Last edited by kooshlord; April 20th, 2007 at 16:41.

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    Powering Slaanesh sorcerers with Tzeentch dice is also a great way to kill your comp. It's one of those cheese no-no's. Right up there with taking a DOW cannon in a chaos or VC army.

    The points for the 5 normal knigths is 20 points off. You are currently at 2100 points. But you will have to swap out your 2nd spell familiar as Koosh said.

    Also you are not a combat heavy as you need to be. And there is no static combat res. The Marauders are at a strang number 16. Since you need 5 wide to get ranks these days.

    This all adds up that this lists effectiveness is detirmined when you roll for spells. If you roll Titillating Delusions on both Brayshaman you are in good shape. If neither gets it you are in trouble. (this is probably why you want the spell familiar on both sorcerers)

    However my main concern with the list is that you will get killed on comp.

    As mentioned the powering Slaanesh sorcerers with Tzeentch dice is a big no-no. That's why you don't see it very often. Also the other thing your opponents will kill you on with comp is that you have no banners in any units. The only banner you have in the whole game is the BSB. Last comp thing is 14 power dice. That's not going to be appriciated. Most people will have only 4 or 5 dispel dice and maybe a scroll. It will change the game into a magic dice off.

    Finally, the heavy magic will mean you are very depended on a good magic phase. It makes your army undependable. I mean 1 or 2 miscasts in bad places that end your magic phase and you are in trouble.

    Just some friendly advice even if it's a little hars on your list. But trust me you don't want to see your name on the bottom of the list when it comes to comp and sportsmanship.

    This tourney does not happen to be Rampage in Illinois is it? I am going there in 3 weeks (actually almost 2 weeks).

  5. #4
    Member Da Boyzz's Avatar
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    Ok, well tell me if you think this list would be competitive and freindlier:

    This will still be for the tournament. [By the way its just a local tournament here in australia]

    Exalted Chaos sorcerer
    Lvl 4, MoS, Skull of Katam
    345pts

    Bray shaman
    MoS, Lvl 2, Spell familiar, Power stone
    ???pts

    Bray shaman
    Lvl 2, Power stone, dispel scroll
    ???pts

    24 marauders
    HW, LA, Shield, musician
    165pts

    12 chosen warriors
    chosen, MoS, HW, shields, musician
    278pts

    5 chosen knights
    chosen, MoS, musician, standard bearer, rapturous
    325pts

    5 knights
    MoS
    165pts

    chaos chariot
    MoS
    130pts

    6 furies

    Chaos spawn
    MoS
    75pts

    Chaos spawn
    MoS
    75pts


    Total: 19??
    Models: 58
    Power dice: 10 (+4)
    Dispell dice: 5 + scroll??
    Last edited by Da Boyzz; April 20th, 2007 at 23:37.
    [2000] Orks [2000] Tau,
    [1500]SM [2250] WHFB Chaos

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    Much better. Much more effective too I think. I would try and get a second chariot. They just work better in 2's

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    Member Da Boyzz's Avatar
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    I have since altered my list a small bit, making it a bit more useable, here it is.

    Please reply with what you think, and wether this is a winning list or not, tournament/campaign wise.

    Exalted Chaos sorcerer
    Lvl 4, MoS, Skull of Katam
    345pts

    Bray Shaman
    MoS, Lvl 2, Spell familiar, Power stone
    165pts

    Bray Shaman
    MoS, Lvl 2, dispel scroll
    150pts


    Beast herd
    12 gor 8 ungor
    Champion, musician
    141pts


    24 marauders
    HW, LA, Shield, musician
    165pts

    12 chosen warriors
    chosen, MoS, HW, shields, musician
    278pts

    5 chosen knights
    chosen, MoS, musician, standard bearer, rapturous
    325pts

    5 knights
    MoS
    165pts

    6 furies


    Chaos spawn
    MoS
    75pts

    Chaos spawn
    MoS
    75pts


    Total: 1998
    Models: 77
    Power dice: 10 (+2)
    Dispell dice: 5 + scroll
    Last edited by Da Boyzz; April 23rd, 2007 at 22:43.
    [2000] Orks [2000] Tau,
    [1500]SM [2250] WHFB Chaos

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    You are going to be pretty depenant on you magic. You have enough fighting power but the hammer units are limited so it will com down to your magic to disrupt the opponents battle line. You will do well in a tourney but magic dependent armies always have a hard time winning the whole thing because their magic will usually fail them in at least one of their games. I would like to see more dangerous units. Like chariots. I would also try and find some points for warhounds. They can draw some shooting from your expensive units.

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    Quote Originally Posted by Sylvester View Post
    You are going to be pretty depenant on you magic. You have enough fighting power but the hammer units are limited so it will com down to your magic to disrupt the opponents battle line. You will do well in a tourney but magic dependent armies always have a hard time winning the whole thing because their magic will usually fail them in at least one of their games. I would like to see more dangerous units. Like chariots. I would also try and find some points for warhounds. They can draw some shooting from your expensive units.
    Where to get the points. No idea. Probably by dropping the herd or mauranders.

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    I am wondering if this list has enoguh hitting power to back up the magic?

    Is a block of 5 plain knights better then a block of 12 warriors? to replace them.

    And should i change 1 bray to a chaos sorc?
    Last edited by Da Boyzz; April 26th, 2007 at 14:46.
    [2000] Orks [2000] Tau,
    [1500]SM [2250] WHFB Chaos

  11. #10
    Koosh for the KooshLord kooshlord's Avatar
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    Quote Originally Posted by Da Boyzz View Post
    I am wondering if this list has enoguh hitting power to back up the magic?

    Is a block of 5 plain knights better then a block of 12 warriors? to replace them.

    And should i change 1 bray to a chaos sorc?
    First off, please refrain from thread bumping (I've deleted the post in question).

    Second, I think you'd be better off with a block of knights AND and block of marauder horsemen (march-blocking and chargebaiting) than you would be with the chosen. They'll hit harder, move faster, have a better save, and are substantially cheaper. But they have fewer wounds, so you'll have to be careful not to be shot up too much.

    I also think you should try and work a few units of hounds, especially since most of your army is immune or resistant to psych if they get killed.

    -Koosh
    Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!

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