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Rejigging of my mortal tournement army; main issues - character strength, lack of magic.
Exalted Champion (undivided)
double handed weapon
Aspiring Champion (undivided)
Battle Standard Bearer
9 Chosen Knights of Chaos (undivided)
8 Marauder Horsemen
7 Marauder Horsemen
14 Chosen Warriors
Extra Hand Weapon
Light Armour, Shields
Light Armour, Flails
2 Chaos Chariots
This guy could be mounted for increased survivability. He can still sit in a unit, and if he's with infantry, the models he diplaces pay for the mount.Aspiring Champion (undivided)
Battle Standard BearerSeems hugely expensive, I'd go with 5-6 of them. You enough models for rank bonus, and its too many points for a measly +1 CR, so why pay a premium for the extra models and make them more vulnerable to rank penetrating shots? If you field them in 1 long line, the unit gets unmaneuverable.9 Chosen Knights of Chaos (undivided)
The rest of the list is fine, although I've never seen a point to fielding more than the minimum number of fast-cav (they'll likely be shot, and are for baiting charges and possibly getting run down anyway, so why buy more?). You could use some flyers for war machine removal, and some hounds for screening, IMO. Both could be paid for by cutting the extra models outta your existing cavalry.
You do take a risk with 0 antimagic though... I'd worry about that. Including a bray-shaman scroll bearer to hide in the woods would fix the problem, but also dillute the theme. A sorceror could do the same for a few more points, and could sit in the infantry somewhere.
A lotta people don't like flails on marauder infantry. I think they're fine if you want them, but make sure you don't get charged. (horsemen definately help here).
Hope it helps!
Last edited by kooshlord; June 28th, 2007 at 16:51.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!