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Hello again, I guess my Tzeentch army wasn't much a success, so I came up with this Undivided list:
Exalted Champion 102
Chaos Warriors#1 210
Chaos Warriors #2 210
Any comments, ESPECIALLY on what marks would be the best is greatly appreciated.
Also I have 3 spare warriors left, what should I do with them?
EDIT: As you see I've added champions.
Last edited by chosen40k; July 20th, 2007 at 02:09.
When life gives you anything, charge it with Genestealers.
Alarm clock? Genestealers.
Your boss? Genestealers.
The rednecks that cut in front of me at Wal-mart like I didn't have anything better to do than stand in line? Genestealers.
Put your three spare warriors in your units, of course, so that they are 12 man units instead of 10. Remember these guys are gonna get shot to pieces on their way in so you want some spares to protect your all important rank bonuses.
If you really intend to play games at the 500 points level then you need to swap out one of these warrior units for some cavalry. Either 5 Chaos Knights, or 5 mounted marauders and 5 harpies would be about right. If this is just the core of your army then you're off to a good start, but remember this: Chaos Warriors are some of the most expensive infantry in the game. You need to cover their flanks, protect them from magic and shooting, and make sure they get into HtH combat. What all this means is combined arms, obviously, so don't start thinking that just because chaos warriors are so great they're all you need. More than two units of these guys means that you're missing something else that you can't afford to be without. Also, you should always give these core infantry units full command - right now you don't have champions. Allow me to explain why champions are essential:
1. With so few warriors at your command your combat resolution advantage is coming from inflicted wounds, not deep ranks, therefore, you need all the attacks you can get.
2. Champions can give and take challenges, possibly sparing your heroes an ignominious death at the hands of a more powerful enemy hero, and possibly eliminating enemy characters.
If this is just the core of a larger force then I'd say you're off to a good start. Allow me to suggest that you always equip you chaos warriors with shields, AND two hand weapons. Also, you should always make one unit chosen, it's expensive, but well worth it because it makes them both tougher and more deadly in HtH. This means that they're more likely to close and more able to get the job done once they do.
Tzeentch: Totally worthless unless you intend to run an army that emphasizes magic above all else.
Khorne: Fantastic but very risky. It will make you resistant to magic, immune to psychology, and deadly in HtH, but it will also take control of your troops away from you by forcing you to charge as soon as you can. Clever enemies will frequently find ways to turn this to their advantage. Also, it is VERY expensive. Sometimes it'll be worth it. Other times you'll be so sad to see your knights charging away from the battle chasing some 75 point skirmishing unit they'll never even catch.
Nurgle: Very expensive but very good. +1 Toughness for characters is nice, combine this with a few defensive magic items like Gaze of the Gods and an enchanted Shield, or the Armor of Damnation and you'll have a practically unkillable Chaos Lord. Troops the cause fear are awesome, especially in large numbers. Since enemy units defeated by fear causing units that outnumber them MUST flee this mark is expensive but very effective.
Slaanesh: Not terribly useful but relatively cheap to make up for it. I wouldn't give it to my general but I might consider slapping it on a unit of Chosen Knights just to make sure they never run away or balk at charging a fear-causing enemy.
Undivided: My favorite mark. It's useful and it's free. The free is a big thing for me because it allows me to buy more stuff. If my general is undivided I can combine whatever other marks I like, giving me a very versatile army. In my opinion it breaks down like this: Chaos is already basically the toughest army in the game in HtH. If you want your troops to be even tougher make them chosen, not Khornite. If you want your enemies to run at first contact make them chosen and give them two hand weapons and lead them with deadly characters and flank them with marauders on horseback to eliminate their rank bonuses and inflict so many wounds that they'd need to roll insane courage to stand. By saving points on marks you'll be able to buy all the wonderful support units that will make your core units of warriors and knights stronger. Let me put it to you this way: Would you rather have a unit of Knights of Khorne, or would you rather have a unit of Knights of Chaos Undivided supported by a unit of mounted marauders?