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Hey i have a battle against a high elf player who is very good and i was just wondering what god should i use...i run an archaons horde type army which i have done very will...i know my opponent is a fan of the lothern sea guard and will always put a repeater bolt thrower in the mix...im considering using slaanesh because of sophoric musk....nurgle may not work just due to the fact that he have high leadership...khorne maybe and tzeentch maybe cuz i could deny him his magic with all my dispel dice same with khorne...idk feedback appreciated.
you should really give us a bit more info. How big of armies pointwise? What does his army look like, what models do you have available. Both armies have high point costs and low numbers. Both armies have decent leadership and WS and High elves have the best magic in the game imo. What HE don't have is a unit that can smash and tear through other units. Most of their attacks are really weak and do not cut through armor very well. To be honest, I would just go undivided and take a lot of armor. But it depends on how his army looks. Undivided could be lead all over the board with a couple of great eagles. Nurgle and Slaan or even tzeentch are not that effective for the reasons you already mentioned and the HE good magic defense.
I do think (as well) that we need more info. On general terms though, I would suggest a Tzeench general (so you can have screamers). Beyond that I would suggest 2 units of 12 (I like my units 6 models wide) warriors of Tzeench and the obligatory unit of furies, a unit of screamers. with any remaining points just spam beast herds and overwhelm him. So many skirmishing meat-shields should play hell with his archers, and the 2 champions (if you can fit them both in) should hamstring his magic phase.
This is how I'd do it, and it assumes he's going magic/archer heavy.
I'm a devotee of the Blood God and I can safely say that going that way will be a bad idea. The (cheaper) dispell dice would do wonders for the war effort, but given most of his expected units have better movement than anything that can carry a mark ..... frenzy bait city.
Hope it helps mate
Last edited by Ophanim; August 3rd, 2007 at 00:52.
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will my opponent uses a well rounded force i guess....at 2000 points ive seen a 4th level mage some whitle lions, swordmasters, lothern sea guard, spearmen, archers, and some silverhelms....i actually had a battle against him yesterday and used khorne so he couldnt get any magic off and made it so much harder for him to take care of my knights.... he also used up his rare choices with great eagles which made me do alot of charges...in the end i won but he wants to play again...hes the manager at our local gamesworkshop and ussually doesnt lose....what do you guys think of using khorne only for my knights and then an undivided horde....feedback appreciated...oh and my army consists of two 10 man knight units 1-2 units of warriors numbering 16 because archaon horde requires that to get free command and marauders.....also a chaos spawn or two...i might use flayer kin instead of marauders next to protect some flanks...
For the reasons already mentioned khorne is a double edged sword. You're at his mercy movement wise, but he won't be able to cast many spells. Elves are infamously moveable, so your force is going to be lured around the board quite a bit.
1) Khorne -Advantages: Hard hitting, dispel lots of enemy spells. If you get into combat then the elves are gonna fall like flies.
- Disadvantages - Going to get lured around board by moveable enemy units
2) Nurgle - Adavantages - Fear will eventually break at least one enemy unit. Characters can take alot of punishment from enemies and will destroy the elves in combat
Disadavantages - Expensive. cannto build units big enough to do any significant fear damage
3) Tzeentch - Advantages - Spells from lore of tzeentch are quite deadly, and characters with the mark will be able to go into combat quite freely.
Disadvantages - Elves will dispel many of the spells you cast, and your expensive units will most probably be outnumbered by a superior foe (remember elves can shoot, something you can't)
4) Slanessh Advantages - You're smallish units can fight despite elves peppering you with arrows. Get to strike first against the elves meaning the poor elves will die in truck loads
Disadvantages - None that I can think of
He's not that great of a player then. In my honest opinion a high elf army should almost never lose to a khorne list. I play both high elves and chaos and the high elves really have the khornes number.
However if he is a standard high elf player that mainly sits back and shoots/throws magic then I can see why you beat him with Khorne.
Best is still undivided. It will preven the high elf player to control your army for you.