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I was thinking recently that MOS is definitely NOT worth the points - if you look at the other marks they seem to impart real pragmatic advantages. Now let us consider Mark of Slaanesh.
1) cool fluffwise
2) no chance of failed panic
2) very little chance of failed panic without it since Marked of Undivided gets to reroll failed panic anyways
3) inability to flee if Marked of Slaanesh - this is realy bad (one of the 2 disadvantages of frenzy without any benefit)
WHAT DO YOU THINK? mos WORTH IT or NOT WORTH IT?
A simple answer: Yes, it's worth it's points )
First, let's take a look at your consOnly in comparison to the Mark of Chaos Undivided (which is for free) Compared with all three other specific marks, it's almost rock bottom cheap for it's benefits.1) expensiveWell, admittedly undivided units will panic very seldom (reroll on 8 means about 92% success, if you happen to have an undivided lord nearby it's even over 97% =O )2) very little chance of failed panic without it since Marked of Undivided gets to reroll failed panic anyways
Yet, on occasion it will happen to your troopsYep. That is actually a drawback (and one of the reasons why shlaanesh players often leave their chariots with the Undivided Mark)3) inability to flee if Marked of Slaanesh - this is realy bad
Now for other benefits of the Mark of Slaanesh:
The immunity to panic is nice, but even better is the immunity to fear and terror
Outnumbered by fear-causing troops will almost certainly get your troops running once they loose combat (it even bites more if you're playing Khorne: one round of bad dice rolls, the opponent wins by passive CR, and suddenly frenzy gone and your mighty warriors forget about the blood for the blood god :huh: )
Now your Slaanesh Warriors still can take the regular break test (instead of hoping for the 'insane courage' or whatever the double-1 is called in english)
Another Bonus are the magic items restricted for slaanesh-marked units/characters. Well at least some of them.
All up front the Rapturous Standard. Halved WS means that no enemy will hit your troops better than 4+ and some even only on 5+ (unless equipped the the appropriate magic weapon). Reducing the enemy's initiative is also a nice bonus
The whip of pleasure is also interesting (although having no strength bonus and the inability to combine it with a shield is a bit of a bummer)
And even though many players don't like the risk involved, equipping an Exalted Slaanesh Sorcerer with the Chaos Demon Sword is quite a nasty thing and a hovering threat to your opponent.
And since I already mentioned ther sorcerers: the Lore of Slaanesh :hail:
Thanks to the rather moderate complexities one of the best lores in the whole game, for a more tactical approach (and even the magic missile is somewhat useful due to it's high strength), your opponent almost has to try to dispel every single spell or be in deep trouble
It ain't easy bein' green... :-)
If the difference between "very little chance" and "no chance" were indeed so minor this would be a very different game. Orkbert made some excellent points regarding your question - true, the inability to flee can make things difficult, but the potential available to MoS characters is significant.
Thanks Orkbert and Cyric the Mad - I agree that the Slaanesh items are very cool - generally speaking i go very low on characters and also equip them with just mundane equip but I will take a second look at the items and such.
I like the idea of equipping an exalted sorcerer with a daemon sword.
Generally, i use
1) a unit of chosen MOS knights (with a mounted MOS sorcerer)
2) a unit of Undivided marauders on foot (with an undivided sorcerer)
3) a unit of MOS chaos warriors (mounted MOS sorcerer can also go in these if knights getting into combat).
Is it worth it to make marauders MOS so that BOTH sorcs can be MOS?
Marauders cannot be given marks of Chaos. They aren't even undivided as far as I am aware. Only the warriors, knights, chariots and characters from Hordes of Chaos can be given marks.
All marks are worth it. Whether its worth it or not for you depends on your playstyle and army composition.