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Recently I started using an army standard bearer - though the army i use is generally Slaanesh mortal, i have not taken a mark on this guy since it seems like a total waste of points. First of all, to note an obvious point, the benefit the army standard bearer imparts is indeed great, however, from my experience, the army standard bearer himself generally blows. This is why:
1) seems like a point sink to take mark of Slaanesh since he will generally die instantly in a challenge
2) can't take any cool magic weapons - or even mundane weapon upgrades for that matter (talk about lame).
3) generally don't take any magic on this guy at all since i get bothered just wasting points on him.
Now, please convince me that army standard bearers are GREAT - show me how wrong i am about him, and tell me how to equip him to maximize outcomes! Thanks
Nah, he ain't that bad. You just have to be a bit more careful when tooling him up.
Basic Tip: Place him on a Chaos Steed so that his armour save is already pushed up to 2+
And being mounted means that he can project the effect of the Battle standard a bit better where needed.
Now there are two basic equipment ideas for him:
1st with The Sword of might and either Armour of Damnation or the Gaze of the Gods. that Combo means sufficient offensive and defensive capabilities. Of course he shouldn't run into enemy Lord Models or whack with high strength units, but he should be fine otherwise.
2nd with the Banner of the Gods embedded in some cheap marauders tagging behind your main Combat Units (two units of Chaos Warriors). Getting stubborn and being within range of the BSB means re-rolling your break test on 8 or even 9 if the Lord is around (chaos warriors have the tendency to lose some rounds of combat due to low static combat resolution) so they can finally get to play out their superior combat stats
Though I have to add that the 2nd combo is mainly used by chaos players that want to field infantry-heavy lists, although it might also help if your expensive chaos knights are charged by your opponents heavy cavalry (elven steeds will always outrun you so being able to stand them would also be fine)
It ain't easy bein' green... :-)
Heh, thanks for the ideas - i never would have guessed that you could give the AC army standard bearer the Sword of Might as you say since in the HOC book it says if he is carrying the Battle Standard he "cannot choose any extra weapons..." So i guess since the sword of might is a 'hand weapon' then it is ok?? By extension then could I choose any of the other swords up to 50 pts?
About the barded steed, i definitely will do that -- i like the idea of being able to put him where i need him quickly.
I think they forgot to add a simple 'mundane' (or non-magical) it the respective chapter regarding the equipment of the BSB.
Furthermore, it states later on that he might take a magic standard with no point limit but can take no other magic items if he does
That should be proof enough (well, he can take no shields, but that's all there is)
So Yes, he could take other magic weapons up to 50 points.
It ain't easy bein' green... :-)
Ok guys, here are how BSB's work:
-They can never take a shield, ever. Their shield arm holds the banner.
-If they take a magic banner, they cannot take any form of mundane or magic weapons or items.
-If they take magic weapons or items, they cannot take anything 2 handed (one hand is on the banner) and they cannot take a magic standard.
Hope that helps.
Also, our Aspiring Champion hits very hard compared to other armies BSBs. Go for the Magic Banner imo.
Last edited by Spector; August 21st, 2007 at 18:09.
I like to take a BsB with the mark of Tzeentch, Armor of Damnation, and Sword of Might. He's expensive, but I put him in a unit of Knights of Tzeentch and it makes him pretty hard to kill as the Chaos Knight Champion can accept (and will likely win) any challenges that come his way. I like to give the unit the War banner so that they have +3 CR before inflicting a single wound. After all their attacks are done I find that this unit (especially if supported by a unit of hounds or marauders to flank charge, or some screamers to charge into the rear) will break almost anything in a single turn of combat. Granted that it isn't the heaviest attack unit in my army (that honor falls to my Chaos Lord with his retinue of Chosen Knights, and my Dragon Ogres) but it's good for almost anything most other armies can field. Giving the BsB the Mark of Tzeentch also allows him to double as a nice caster, allowing me to field armies with 10 power dice and 6 dispel at 2,250 pts without emphasizing magic over troops.
Im pretty sure even with the standard, BSB can still take a 2 handed weapon or some magic 2 hand weapon variant, there is no rule against it, so long as its magical.
Think along the same likes as a unit standard bearer fighting with 2 hand weapons and it makes sense too. Not being able to take a shield is just annoying though.
Also even if they take magic weapons/items/banner etc, they are still allowed to take mundane armour.
This applies to pretty much all combat units, as all troops would either have two hand weapons, hand weapon and shield or a two-handed weapon. In all cases the standard bearer would only be able to use a single hand weapon, so would have to be a superior warrior in order to fight as equally as the rest of the rank and file.
"Peace, through superior firepower."
Thing is in some cases its not abusing the rules. As they are magic weapons, they dont follow the rules for normal weapons. So say there is a magic weapon (+1 attack, requires 2 hands) its perfectly legal for a sandard bearer. He cant take 2 hand weapons normally, but this is a magic weapon, and nowhere (that im aware of) does it state that BSB cant use both hands to fight or carry 2 handed weapons.
Thanks for all of the information and ideas - i am beginning to think that BSBs don't actually suck if tooled out properly - i love this game but i must say, those rules are written so degree vague and categorically vague that they are seemingly open to interpretation. Well, parhaps it is the vagueness of the rules that adds a human dimension to this game and creates a forum for argument and interraction