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I just don't understand chariots, at least not chariots as expensive as the chaos warrior chariot. They can't march, they don't have high enough unit strength to eliminate ranks or get a flank charging bonus, and for 12 more points I could get 4 Chaos Knights who would have better armor, more attacks, higher unit strength, and the ability to march move. Why would I ever want to buy chariots?
You didn't make a fair comparison. The same arguement could be said against knights if you just list the bonuses of chariots.
4xS5, 4xS4 < 2xS5, 2xS4 and 1d6+1 S5 hits
Chariots have a smaller frontage and don't panic after losing 1 wound. They also have higher toughness.
2 chariots will do a lot more damage to a unit than 2 units of 4 knights.
2.5 more S5 attacks (and 2 less S4 attacks) only on the charge is hardly worth the inability to collect bonus CR from flanking and rank elimination. You might kill 1 more guy, but your missing out on at least +1 and up to +4 points of CR. If you really care about inflicting casualties the knights are still better because they're a lot deadlier than the chariot in every turn of combat after the first.
You make a good point about psychology, but it isn't that crucial. Your argument about the toughness is neither here nor there, as the knights have heavier armor.Sure, but they'll do less damage than a single unit of 5 Chosen Knights with Full Command.2 chariots will do a lot more damage to a unit than 2 units of 4 knights.
11S5 + 5S4 > 2D6+2S5 + 2S5 + 2S4
T4, Sv1+ > T5, Sv3+
The Knights are faster, more durable, have higher CR, are more numerous, far more deadly (especially after the first round of combat), less vulnerable to artillery and have almost the same frontage. And, of course, they can march move and enter difficult terrain without being destroyed.
Whether you're talking about buying one or two chariots I still don't see that that you aren't a lot better off getting knights.
You may want to buy them because you like the models. An army with chariots is always more aesthetically pleasing IMO
They're impact hits, not attacks.
Assuming you hit on a 3+ a unit of chosen will get:
7.3 S5 hits
3.3 S4 hits
The chariots will get:
11.7 S5 hits
2.6 S4 hits
Again, much higher.
The knights can get flank bonus and are more effective in continued combats. However you asked why you would want to take chariots. The answer is simply that they will do more damage on the charge. They cannot fill the role of flanker, but there is no rule saying that you cannot also take knights to flank with if you choose.Have you seen a unit of chosen knights get hit by a stone thrower? It isn't a pretty sight.less vulnerable to artillery
Chariots are mostly seen in Tzeentch lists as they are the most cost effective unit to give the mark to (and still be effective). The list is also designed to wear down enemies with magic so a double chariot charge will be quite effective.These are points you missed in your original comparison. You shouldn't take a side, if you like knights then by all means take them. If you don't like chariots then don't take them. But if you're going to compare the units you should be fair about it. Its true that the armour balances out the toughness but your original post showed that the knights were more resiliant which simply isn't the case. Also, they can be worn down whereas you need to inflict a full 4 wounds to stop the chariot. Of course cannons are highly effective against chariots too. You can go back and forth on it.You make a good point about psychology, but it isn't that crucial. Your argument about the toughness is neither here nor there, as the knights have heavier armor.
The answer to the original question though:
Why would you want to take chariots ?
B/c they hit hard.Chariots are so very cool looking.You may want to buy them because you like the models. An army with chariots is always more aesthetically pleasing IMO
I'm sad that both of my armies don't have any chariots. I think I'm going to start to slowly put together a tzeentch list just as an excuse to paint some chariots.
They will also make for fun games b/c they are unpredictable. They have a greater chance for devastation or complete failure.
Last edited by Sammy the Squib; August 26th, 2007 at 01:14.
Indeed as mentioned in the post above, chariots are much more efficient for Tzeentch lists in order to get power dice. Also, for the price you pay for them, they are just amazing units. They have a great charge range, and are fairly resiliant. They also pack quite a punch on the charge.
Also, if you've ever played with or against a Tomb Kings army, you will know how deadly chariots can be .
They hit hard on the charge, and they are a bit more flexible in that they only have to pivot, and costs no movement, before the charge. And they look cool...
On the note of tomb kings... played a buddy of mine who fielded around 30 models in a 2k game... I got pwned... almost all chariots.
Last edited by Burnanation; August 27th, 2007 at 13:42. Reason: typo
Also, chaos is one of the few armies where chariots are available as a core choice.
Two chariots (as above mentioned) is absolutely devastating on the charge are exceptionally resilient, can be given marks and house characters and they fill all your compulsory core choices for anything less than 2000 points.
You could also imitate tomb kings in that you can make an all chariot army,
And as Stonehambey mentioned....they are very aesthetically pleasing,
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Those are some good reasons. I'm going to work a Tuskgor Chariot into my army. Thanks for giving me some perspective.
Be warned that chariots work best in pairs and if you just have a couple it could make for a juicy target for a cannon.I'm going to work a Tuskgor Chariot into my army.
You'll be cursing chariots if you charge with 1 and roll a 1. However if you have 2 you could just as easily roll a 1 and a 6.