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Why do bloodletters have tough 3. Sure they're strength 5 but the toughness of three and the cost of XX points per model (so as not to violate GW copyrigt) are they even worth considering? please convince me that they can be used
Toughness 3 is not actually "bad" it is average.Why do bloodletters have tough 3.They can be used but the key is picking the right role for them.are they even worth considering? please convince me that they can be used
Much like the elite infantry of most races bloodletters should not form the mainstay of an army, but are rather hard hitting flankers that should be aiming to finish an opponent in the first turn of combat.
Personally i don't use any daemons except furies but bloodletters would work ok in units of 12 models as flankers, thats it.
IMO, all the daemons (with perhaps 2-3 exceptions) are pretty poor compared to the mortal options available. I never use them as anything but auxiliary troops. In that capacity they excel but otherwise don't take them,
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Personally I'd much rather have khornate warriors with great weapons than bloodletters. similiar, no?
Its really those Buddhists we have to watch out for.
hey bloodletters are ridiculous at T 3!
even for fluff! they are the mainstay daemonic unit of khorne...remember...the god of war?
and they cost XX points!!!!!!!!
the only good thing is they have S 5 without great weapons...their armour is laughable and the frenzy issue makes it very unlikely that they can be used as flankers; the enemy could just lure them forward and crush their fragile bodies.
overall, i think they could be valuable as light expendable infantry (not even fast!!!)
if only their point cost was acceptable.
at a similar cost you can get fully equipped chaos warriors, who can surely last longer and be not fooled around because of being frenzied.
or even better a few chaos knights
the same problems apply to flesh hounds, too.
It's better, it's shiny, it's warped...it's Chaos.
Well, amongst other things, the Bloodletters do have to pay for their magic resistance; which they bitterly need considering that the average magic missile has strength 4 thus negating their ridiculous light armour (another thing which props up the points cost and is nearly useless ) and their demonic ward save by default.
But if your opponent brings no magic missiles in play (and actually aims at the bloodletters) their magic resistance is practically useless
And apart from being able to get a command group they almost lose in every aspect to daemonettes. Granted, they have higher strength ans weapon skill (which might do the difference), but they lose in initiative and movement. furthermore, the daemonettes have 2 attacks by default whilst bloodletters might lose their frenzy.
So, the Bloodletters should be used in 2 ways:
1st. As a small support unit (like most players do with all demonic infantry), 10 to 12 models, maybe without command group
2nd. As a medium-sized unit (15 to 1 accompanying a similar sized unit of chaos warriors and a large block of marauders (24+) with that setup the opponent should have to decide which of the units to shoot at (provided a proper screen of hounds and/or gors will also soak up their share of ranged attacks) so that at least one of the units should make it into cc rather unscathed.
Oh, and for them being charge-baited: They only have movement 4, so an enemy getting close enough to them might also be close enough for some of your faster units which would actually catch them. :happy:
It ain't easy bein' green... :-)