Welcome to Librarium Online!
Hey there. I have a quick question. What does everyone think would be the best equipment to give Marauders, when fighting Empire?
I currently have 32 Marauders, unmade, and wondered how I should make them.
As neither of us have started our armies, I can only go by what he tells me he is buying. He has already ordered a unit of Handgunners, and plans to buy Greatswords and Halbadiers, as well as Spearman.
I'm currently starting a mixed Human/Daemon army (I know it's not allowed, but I only ever play friendly games with people who don't care, and think it's better fluff-wise) I'm using the new Daemon armybook, in conjunction with the Hordes of Chaos armybook, which I will replace with the new Warriors of Chaos one, when it comes out.
I was thinking of using the cheap Marauder's as a meat-shield/to slow down any close combat troops, to keep them from shooting, or getting in combat with my daemons (who are all going to be Tzeentch). Would it be better to save some points, and keep them as cheap as possible, with only hand weapons, or give them great-weapons to do a bit more damage, or even give them light armour and shields to keep them alive longer?
Any help would be greatly appreciated. Incase it makes a difference, we're looking at playing ~1000pts games.
It honestly depends on how long you want your meat shield to live. Me personal I would give them light armour and shields just to bit me more time to cause the shotting damage from the DoC that I am fielding.
Also look towards Flamers, they have the best shooting in the game, IMO. Also if you are just fielding Tzeentch Daemons, field small groups of Horros, I would say no more than ten per unit. Though if all you are fielding is Mauraders and Tzeentch Daemons, you might want to look into either balancing it out with Plaguebearers (better shield effect then Marauders) or Bloodletters for that hard hitting effect, though they wouldn't make good shields.
I honestly haven't meet a player that wouldn't allow me to field both WoC and DoC as allies, for it makes sense both fluff wise and considering they just barely pulled the two apart. They will always be allies, though a bit more fluff would be need if you are mixing DoC with a different mark than the WoC have.
For why would Khorne give up his daemons to help Tzeentch mortals? Unless you keep your WoC undivided. But you never know, daemons are willing to put their difference aside for a short time, only if it benefits them.
I hope this helped and I didn't lose you in all of that.
Against Empire you're better off giving them an offence set up, against shooting they'll get almost no protection, even with hw/sheild and light armour you get no save against hanggunners, and a measly 6+ against crossbows. Once you've got them in combat they'll do better and survive lobger if they can just start killing stuff, and at this point armour wont be all that needed as statetrrops dont exactly dish out all that much hurt.
My thought is that you will probably want to keep them as cheap as possible, while still affording them some scariness. This is to say, you want your opponent to have to target them, but don't want to waste too much on a unit that's meant to get shot up. I would say that great weapons are a good choice for this, and if you have the extra points, MoK could help, but losing control to frenzy might not be good. You have a reroll panic on a fair leadership. I would think it would be a great idea to just rank up a ton of them with GW and go at it.
I'm thinking that you really just want them to soak it up, while the rest of your army marches across to start the steamrolling. It should be your knights and chosen and ogres and etc which should be the most devastating, especially against gunlines which aren't the toughest in CC. Warhounds Warhounds Warhounds!