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Hi all, with the new plastic releases of maurader horseman and chaos knights, and the expected inclusion of mauraders as core choices (with light armour & shield options), I was wondering on experienced players thoughts on the viability of an all calvary list?
I would think it would have to be supported by some suitably large and fast monstrous creatures that can keep pace with the rest of the force, aswell as a decent number of hounds. Should it be done, and how would you achieve the right combination in units and their respective sizes.
By the way I am coming back to fantasy after about a 12 year break, so go easy on me!
It's viable and all that and it may be the tourney army of choice due to the fact that it gets hard hitting units into CC fast. However, I wouldn't recommend it. As a Bretonnian player when I first got into Fantasy, all cav really gets very boring. After a few games they aren't very fun to play with as by turn 2 you're in combat. Not very much thought involved. They also aren't very fun to play against for the same reason.
Aside from that though, I really do believe the strength of the WoC army is in the infantry. We're rock hard, and far and away the best CC army in the game. I just think that going all cav detracts from what the army is all about.
But to answer you're question, yes it is viable and will likely be an army that can win fairly easily. But I doubt you'd play it long without getting bored of the lack of tactics the list had to employ. Pretty much point and click, just like most knight heavy Bretonnian armies.
Thanks for your insight Spector, I suppose I thought there would be a little more to it than just charging across the battlefield. I envisaged that to negate static combat res of your opponent, one would need to position for flank chargers using maurader horseman or hounds, which would take careful planning. I suppose the type of list I am investigating, would not be played like that, which I could see would become very repititious in game play.
I would definately prefer a more balanced list in the long run, but my original thought that such an army build, would be relatively inexpensive to purchase due to the models being high point cost, but also plastic. Also due to the low model count in the army it would also be quick to paint, and get on the table for action sooner than a more balanced force with greater numbers.
It's all just my personal experience with all cav armies, but I know many people have had similar ones. However, on the other hand there are many people who enjoy playing them as well, so it is all personal tastes.
Yes, you are correct in stating it's a cheap way to get into the army from a monetary standpoint
The infantry is certainly more viable than it was however like empire you tend to see more guns in the competitive lists because of the ease of use. I really think we are going to see alot of nurgle and/or Tzeentch cavalry lists, its simply because that much high movement value means the chaos army can get into combat before it takes to much damage.
I will personally be using marauders and chaos warriors however i used these with the HoC book anyways and im getting alot more for my points admititly. The weapons prices were actually very shocking, 1pts for a extra hand weapon/halberd.
I don't know if chariots are 2 for 1 anymore, but if they are you could field 12 of them since they don't count as special when ridden by a hero.
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Chariots are not 2 for 1 anymore if I recall correctly.
So if it were to be done what would it look like, and what would the unit sizes be like? I was thinking 2-3 units of marauder horseman depending on point limit, 10 man strong with flails, light armour, and shields. 3-4 units of knights, 6 man strong, with full command, maybe marked korne? Then what about characters, as in some ways they will need to boost the kills due to the lack of static combat res the army would have, so how many, what level, and what type of equipment would they need?
Would some magic support be necessary, a sorceror scroll caddy with the maurauders, or can it be left out all together? How would hounds fit into this type of list, as since they can not march (correct me if I am wrong), they would be left behind to some degree. Then again they are useful for screens, and preventing marked korne units from charging those you do not wish to, but will inevitably slow the speed of the advance.
Finally what type of rare monster support would or should be employed giant or shaggroth? Can the shaggroth be marked slanesh for ASF with great weapon, could be nasty? Anyhow, some of your thoughts on such a concept would be appreciated?