Welcome to Librarium Online!
Hey, my name is Brandon, and I had no idea where to put this post. I'm not trying to spam the boards.
I am new to Warhammer completely. I've played the battle for Skull Pass, and didn't really enjoy either the Dwarfs, nor the Goblins.
I want an army that can run huge charges, and break the lines. Similar to the American war tactic "Shock and Awe", or more commonly the German "Blitzkrieg". Something highly potent, and offensive.
I've been checking in with a veteran player that I know that has attended a couple of Golden Demons, and he said with the way I play, I should look in the direction of the Warriors of Chaos.
Can anyone give me some help? Maybe point me to another army if this is not what I need? And, would you guys give me some tips on what troops I should use for said offensive-mind set?
Go to the UK Store on the GW Site (or just go to the US Site- there's no difference), and have a look at the Core troops.
Purchase the Army Book of your choice first, and depending on your budget, some Core troops and a character. You will then have a perfectly legal force, and can start gaming.
Play a few games with your army, and decide what you need. If you need some ranged support, invest in a sorcerer. If you want some elite troops, go with some chosen. etc.
As for which army, I'd recommend WoC or OK. The ogres are quick and deadly, but definitely beatable if you outmanoeuvre them. Not much can stand up to a charging unit of ogres, as you will find if you go that way.
Then again, the WoC also have some fast, hard hitters- like chariots, KoC and so on. A decent unit of knights is not nice on the charge.
Ogre Kingdoms... It's hard to believe it, but as always said, they are a finesse army. They are difficult to use and could be quite discouraging for a new player unless you pick up these games quickly. They do have a generally high movement and are deadly on the charge. They would definitely fulfill the blitzkrieg idea of breaking enemy lines with high power, but they are also somewhat fragile, especially so if they don't get the charge.
Bretonnia... Another army that might be worth looking into is Bretonnia, who are deadly and fast. They hit like a sack of lit dynamite on the charge, and like the dynamite, it will be tough to do much with them afterwards, but usually you won't have to, because the idea is to break enemies on the charge, or at least prepare them for another. The only issue with this army is that if you do learn these games quickly, you may grow bored of the bretonnians if they are your only army. Many people call them a "point and click" army, meaning that you aim your knights at something and charge. That's how the army often works. It can be slightly more subtle than that, but if you are looking to employ crazy tactics, a different army would be better.
Warriors of Chaos... With the new book coming out in the next couple weeks (don't buy any warriors of chaos stuff for a few weeks at least, make sure that you are getting the new army, or the old army stuff at a discounted price). This may be a fair choice for your army. As has been said in other places, it appears that the "power creep" that you might not know about is diminishing. The warriors will be a powerful army, but will not be an instant win army, though we will see what happens with all cavalry armies (which may work similar to bretonnians). Their infantry can dish out damage and are also rock hard. They have middle of the road magic, and very little shooting at all. They also have the opportunity for monsters in their hordes, trolls and ogres and such. What they are lacking most is movement trickiness, they have no fliers (except for heroes on specific mounts) and no skirmishers, which are a type of unit that does not rank up, and is very good at cruising through terrain and odd areas.
Dark elves... Dark elves are the most aggressive of the elves (high elves being solid shooters and good at reacting to charges, and wood elves being skirmishy - doing lots of whittling people down with shooting and moving in tricky ways across the game table). The dark elves are somewhat fragile, but have very solid attack power. They have some interesting beasts, as well as very very powerful shooting and magic. As I said, their main weakness is that they can't take hits as well, but they are somewhat quicker than a lot of armies, and can make up for this fragility with that fact, and their ability to rain damage in the form of crossbow bolts and dark magic. This could be a very solid army choice for you. They are well rounded in all phases of the game, and are great at taking down enemies, though they fall quickly themselves, they are also very expensive pointswise so don't expect to outnumber your enemy.
Daemons of chaos... Daemons could be an interesting choice if you are REALLY interested in them. They have some hard, hard hitting troops. On the other hand, even if you don't make an overpowered list with them, a lot of people will cry overpowered. I would say stay away from them unless you are gravitated towards them or their models.
These aren't the only armies with blitzkrieg style units, however, they seem to me to be the most suited to use that as their overall style of warfare. Don't hesitate to take a look at the other armies and see what jumps out at you. It is very important that you like the look of the models you will be using. If you have any other questions, feel free to ask around, there's a lot of helpful people here. Also, if you want to know more about the general playstyle of any of the other armies, feel free to ask as well. Note that it is difficult to really summarize how an army plays in one paragraph, as there are tons of tactics to master for each, and each army plays at least slightly differently in each player's hands.
Add some Rep to that man! Sangren, top post. Informative, well written and new-player-friendly. As a new player myself, it's interesting to get even just a little more information on the other armies wherever I can find scraps!