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Has anyone found any dirty tricks yet?
Infernal Puppet (arcane) + Black Tongue (Tali): quite expensive but if it could pay off if it works..
Chosen unit champion + Favour of the Gods (Ench): higher chance of getting what you want? modify back to a 7 for reroll if you dont like the result?
I'm not convinced you *can* reroll if you get a '7'. The reroll, I thought, was only for a unit of Chosen at the very start of the game.
Edit: ignore me, I'm stupid and I don't read posts properly.
Level 2 mage
book of secrets
A poor man's level 4 mage. Which is nice because you can mark him and have 1 random spell form normal lore and 2 from nurgle or something.
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Whether or not the reroll occurs on subsequent rolls, I believe the accepted thought on it right now is that the modified roll would only apply to the unit champ, so it would not allow you to modify the whole unit's roll. That's just what I've heard, so we'll see over the next few days how the RAW apply.
This is a nice combo I posted in another area, which gets people all riled up about how GW lost the fluff. Exalted w/ mark of tzeentch on disc with collar of khorne and golden eye of tzeentch. That's a 2+ ward against shooting and MR(2), to make for a fantastic march blocker, warmachine hunter, and possibly even a solid flanker. He's not TOO hitty, but he's still an exalted champ, so it should be a plus to have him at the flank of your enemy.
I was of the impression that ward saves could not be 'stacked' like normal saves hence why they made an exeption with Mark of Tzeentch.
1st: Yes, ward saves (besides the new Tzeentch Mark) don't stack, and
2nd: Collar of Khorne and the Golden Eye are both talismans so the combo is illegal anyways.
But you could give a Chaos Lord or Sorcerer Lord the Armour of Morrslieb and the Crown of everlasting Conquest, which would give a good if a little bit limited ward save and regeneration (just hope your Opponent won't roll anything flaming over your model
It ain't easy bein' green... :-)
Indeed it is, I was under the impression, with the rumours, that the collar of Khorne was a +1 to ward save, not a 6+. Now that I've gotten the book, it's definitely a 6+. As mentioned, Mark of Tzeentch is a stacking ward save (+1 to ward saves). So while you can't get the 2+ and all the MR and such, you can still get a 3+ ward save vs shooting with MoT and Golden Eye. I believe this should make people think twice (given you should also have a solid armor save) before directing much shooting at your hero. If/when they do, they should have a fair chance to fail.
I was going to say Great Weapon + ASF on a foot mounted dude, but after one game where the dude was stupid 3 turns out of 6 I definitly won't recommend it, as it stops the entire unit!
Dunno if it's a dirty trick, but it's possible to have 4 relatively fast terror causers, which would be groovy except against ItP armies. (2 rare beasties, Lord beastie Mount or Daemon Prince + Terror banner bearer). Wouldn't get to many friends though
Another one straight out of this month's Canadian White Dwarf.. with a little modification..
Lord on Juggernaut (naturally 1+ save), mark of khorne, daemon sword, enchanted shield, favour of the gods.
What do you get from this? 6 + D6 attacks (max 10 ) @ strengh 5 + D3 every turn + the Juggy's attack.. and if you roll 1s to hit, resolve the hits on yourself.. with a negative1+ save, a maxed out strengh 8 hit would still give you a 4+ save. The only drawback is the lack of ward save.. but khorne dont need sissy ward saves, blood for the blood god?
I don't know how much of a nasty trick it can be considered, but taking a level 2 Tzeentchian sorceror gives you an automatic 1/3 chance of generating your an Exalted-Hero-creating spell. Add a Spell Familiar and your chance goes up to 1/2. With two or three level 2 sorcerors, you can be fairly certain your Hero-spell will come up at least once, if not twice. Although the spell remains in play, you can still use your dispel dice.
Obviously you need a game-plan if this should fail - and it seems to me that having three sorcerors with a stackable ward-save and some seriously dangerous magic zipping around the battlefield is no bad thing. Particularly given that the consequential lack of Heros is not the worst fate in the world for an army with core infantry as powerful as ours.
Do you think it's worth the risk? Maxing out characters with spell-casters and trusting to luck for the '5' to come up on your spell-generator?