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Wanted to get some feedback from guys re: Khorne and magic.
Do you think it's reasonable to use magic in a Khorne army? There's no real way to give troops MR, so you'd be way open to attacks. But it's more fluffy.
So, what do you reckon - how do you compromise the fluff with the magic? An Undivided Sorceror with a stock Lore, such as fire, or death? Or do you think a Khorne army would take up with a magic-user from a different God? Or is it better, for the sake of fluff, to avoid magic entirely?
I can't quite decide how to play it.
Why not? The fluff clearly says when Chaos armies gather under one banner, they could have all kinds of interesting marks amongst them. Think about how Archaon muster all his multi-color troops on the battlefield. Fluff-wise it works..
Now, game-wise.. I would say they are all just names.. if people care so much about a NAME, you could call them something else, Chaos Knights of Red Furry Death and the Chaos Sorcerer of Yellowish Sunshine.
Yeah, you could just make up your own god. Since it's of your own devision, you can make him/her/it whatever you want. WoC are no longer bound by mono-mark armies, so anything goes really.
I agree that mono-mark armies are not a necessity, and I agree that Archaon's Undivided horde has followers of each God. However, we also know that the Chaos Gods don't like each other hugely. And given that everyone is planning their 'Nurgle' army, or their 'Khorne' army, I guess a lot of armies are going to be very heavily weighted in favour of one or the other.
That's fine for three of the Gods, as they have access to everything going. Khorne, however, has no access to magic. Where you can have a happily fluffy Slaanesh army with magic, CC, fast cavalry, etc., it's a bit trickier to properly round out a Khorne army.
I guess what I'm really asking is how important magic actually is in the game? If I'm not set up to counter it, exactly how damaging can I expect the magic phase to be?
Have you ever read the fluff in the Daemon army book? Once a while the four chaos gods would gather together in the center of the Chaos Realm (I forgot the name) to boast, make alliance, and discuss upcoming invasions etc etc. It is usually if not always Tzeentch that makes the arrangement for it to happen. Tzeentch manipulates all other chaos gods to attend and put his/its own scheme into motion. Therefore, any Chaos KHORNE army could legally have Tzeentch/Slaanesh/Nurgle Sorcerers attached to act as magic defense. It could means that Tzeentch has its own master plan that requires other gods to send one of their mage attendant to "watch over" the army of Khorne.. or simply perhaps they are all enthralled in Tzeentch's manipulation. The mages could be there temporarily for the battle, and they may be murdered by the Khorne general as soon as the battle is over.. who knows?
You have to get some kind of magic defense or you will really suffer.. I played a game yesterday with my Dark Elves against Chaos 2000pts. My opponent's 2 units of 6 knights and a whole unit of 20 Chosen were shredded apart by combined power of Spirit of the Force (Lore of Metal) and 2 bolt throwers by the end of turn 4. Suffice to say, my opponent wasnt too happy to find out that his 4 dispel dice and 1 scroll werent enough to stop a magic-heavy Elven army.
Last edited by nekochen; October 18th, 2008 at 17:12.
Infact one would assume from past fluffthat sorcerers would be required for rituals and such to summon the ancient Daemon Princes and to call upon the gods to watch their battles in order to properly reward good service. While the Khorne Marked Warriors might band together they would not have a problem with bringing a sorcerer with them as the men of the north worship all gods even if they have dedicated themselves to a particular god's path. The story in the Warriors of chaos Army Book on page 13 clearly explains this witht he story of Chieftan Gryndal of the Snaegr as a sorcerer summons a Daemon Prince of Khorne to give his mark and blessing to the Chieftan.
Anyone who would claim that Khorne would not use sorcerers is just being overly purist and isn't comprehending the true nature of chaos. Of course you can choose to field an army with nothing but marks of Khorne, and therefore no sorcerers, but you could easily justify a Sorcerer with fire magic joining the ranks of the warriors to defend against enemy magicks and to lend his skills to the army.
Any army placing themselves on the field without at least 4 DD, scrolls or equivalent magical resistance per 1000 points is going to be hurt badly by any of the aforementioned armies.
In order to get those valuable dispel dice as a Khorne army, you need at least a couple of units with high MR, and are not going to get any scrolls unles you take wizards. I have a HE army and I still need to take 3 mages (at least one scroll caddy) at 2000 points just to provide me a semblance of magical defense (that with +1 to dispel rolls and access to drain magic)
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