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After reading the book, it seems to me that the four differents marks where well suited for certain units.
What do you thin about this?
What would be the best mark for each unit?
Is the mark of Nurgle useful on maraudeurs horsemens?
Any other ideas?
Personally I think Mark of Slannesh is great for any unit that is going to off on its own like maurader cav. Immune to panic, terror, and fear, but still able to flee and bait and take advantage of fastcav rules.
Now there is no more rule about the mark of the general and i can't see any rule preventing you from puting a khorne character in a unit of warriors of slaanesh. Am i true?
Now that there is absolutly no point to not choose a mark for a unit except for getting cheaper units, there must be some mark that could be considered mandatory fot certains units.
The mark of Slaanesh is cheap and that is a good reason to put it everywhere you don't need another mark.
Dunno, none of the marks really jump out to me. Especially Khorne, I was always cautious of frenzy as i cannot control ti unless i loose combat.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
Indeed, not putting marks on units to make them cheaper can be completely valid, we already have very expensive troops.
I am personally, in most cases, against using MoK as a blanket mark. It should be used only where you really want it for that specific unit's purpose. Having frenzy is generally a huge disadvantage.
Mark of Nurgle is solid for discouraging your enemy's arrow fire, and tzeentch is okay for blocking a few wounds, or really good for boosting other ward saves (e.g. the blasted standard gives a 5+ against shooting, mark them Tzeentch and it is 4+).
Mark of Slannesh can be nice, especially against fear causers, though the ItPanic thing isn't THAT big, considering we have Will of Chaos and fairly nice leadership across most of the board anyways. It will be VERY nice against daemons and undead though, who have plenty of fear causers and can really throw off your day with all those tests.
All that said, there really usually isn't a pairing of "best mark for this unit", it is more like "best mark for the role you hope for this unit to fill". You really need to think about your list, how you want to use it, and then you will begin to figure out where you want to use marks, and when all else fails, just try them and see how they work.
Do we think that, for example, it's more important for our units to survive to get across the battlefield (Nurgle), or more important that they splat things when they get where they're going (Khorne?)?
I don't buy the Slannesh mark personally - we already have a reroll on panic tests, and - as Sangren says - have decent leadership anyway. A BSB in the centre of your army will leave you happily passing almost anything you need to pass - and if we're talking about our units of more hitty units, let's remember that our knights also cause Fear - we're not entirely defenseless!
MoS is either 5 or 10 points and will make it so that you do not auto break when fighting fear causing enemies.
All the marks are useful. MoN is the most prevailent in most of my army lists on blocks of troops. Nice for marauders as it reduces missile effectiveness and makes Marauders hit alot of other cores on 3s or prevents many other special and core troops hitting on 3s. Very nice I think.
I will also be using khorne on marauder horsemen with flails, for 126 points you get 12 str5 and 12 str3 attacks from 6 horsemen and a musician. This will be my unit that charges headlong into blocks to assasinate characters (mostly wizards!) then break. Its disposable! Should they happen to get a flank charge I think they could well break a unit on their own. But then if they do get shot and magiced to death its no major loss as it means my vital units survive a bit longer in their footslot across the board. I cant see this unit not being valuable to me.
i go slannesh as its cheap and im useually outnumbered...
i realy dont want my warriors breaking in the face of 25 skelleton warriors...
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Taking the MoS in order to not auto break against fear causer is not a good reason for me. Indeed, overwhelming fear causer like skeletons are not supposed to damage anything especially agains chaos units. Then they will always be with their 5 static combat result. If you charge them with 10vanilla warriors (with standard& mus) you are going to win or at least to tie the fight. with maraudeurs, they are going to be slightly more than warriors so they will have a decent static CR too. Of course you are stupid enought to charge a block of skeleton alone and completly naked :p
Just to say that if you are taking the MoS, it is best used for a increased securuty about your crucials charges.
...but you are not facing fear every days...
The MoK is good, but frenzy is something that should be avoided most of the time. And most of your units are brutal enought to win their fight on their own without an additional attack. The thwo other good things about frenzy is the fact that you are freed from guessing the distance to charge and the immunity form psychologie... but that it worth a +6point per knight?
The MoT is only good on sorcerors and units that already have a ward save. Having a 6+ward save on your units is not very good as any bretonian can tell you.
finally the MoN is interessting, increasing your resistance from shooting and weakening your ennemy at close combat. But it increases a lot the cost of the unit... maybe for the points saved, you can buy a couple of warriors/kinght/marauders...
The best thing to do is to test and test.