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Is taking units with mark of Khorne worth it? Alot of players know how to counter frenzy and keep them from being of any real use in battle. Such as intentionally leading them somewhere with an infirior unit for as long as possible
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
If you want to run a Khorn theme then i say go for it. As far as it being an army fit for tournaments im not to sure. I know that the giant dosnt suffer from frenzy when he gets the mark. But as for every one else unless your running plenty of dogs to block there line of sight to keep things like scouts, Fast calvery, and flyers from causing your army to chase them into some trees. I think it would have been better if the mark of Khorn gave you hatred instead of frenzy, we've seen it work for the deamon army and caries with it the downside of having to over run. But the upside is that you trade +1 attack and being pretty hard to manage for rerolls and the ability to flee if you feel you need to.
Yes indeed, neutralising a frenzied unit can be quite simple but remember that it is not always possible for your ennemy and you can also kill his "bait" unit befor they performe theyr job.
Usually the ennemy want to use small cheap fast cavalery for that or a big block of slave-like unit (skaven slave, naked gobbos, gnoblars, wolf riders, pistolsmens, etc...) Such units can be easily killed as they are not very thought. BUT, beeing a chaos player you don't have any good weapon that you can use on them with the exception of magic projo. But you have chaos hounds, which you can use tu screen your khorn marked units to prevent them from charging anything. At 30 pts the pack it is a good deal, and you don't have to fear of panic because of frenzy.
Another good point of view about frenzy is the fact that if a lone frenzied unit is quite simple to bait, it is far more difficult to bait an entire khorne army, as you opponent won't have enough bait unit to send to you. you can play on redundancy and it has proven that it is not a weak stratégie especially with knights that gain more from frenzy than any other troops.
Finally, an intelligent player who see a big pack of red knight is going to set a trap for them but not for normal knight. So you can buy the rage banner that gives you frenzy (and allow you to not loose it) and hide your opponent that your unit has frenzy until they are at range. it allows you t buy an other mark for your précious knight too.
Say what? Hiding your troops behind dogs to keep them from charging? How is that fluffy?
Imagine; you're a Khornate General, on your way to battle, and you're just feeling so angry right now that you're thinking: "Right... When I tell my troops how to deploy, I'd better put some of the hounds between me and my enemy... Because the way I'm feeling right now, the moment I lay my eyes on the enemy I think I'm just gonna lose it!"
Maybe it's me... But I just don't think that feels right!
Signatures are annoying. Here's right back at ya!
The thing with frenzy is it's double edged sword, in the hands of a skilled user it can be deadly.
It only takes someone with a basic knowledge of the game to bait a frenzied unit though a skilled player can minimize or eliminate the drawbacks of frenzy with a bit of thinking ahead, correct deployment and looking at the opponents army to see what baiting units they have. Sure you're opponent knows how to counter frenzy but you should have a way to counter his counters. Frenzy should not be feared, with a bit of practice and thought it can be used to you're advantage a lot more so than the opponents and with clever play the strengths of frenzy outweigh the weakness.
BEN DIESEL FTW!!!
I would say that frenzy is just plain bad.
When dealing with a whole frenzied army, of which each warrior has at least 3 attacks at S4, well...it changes something.
The tactic of baiting frenzied units has the requirement of enough space to flee without touching enemies.
To prevent lateral baiting you surround them with units in a "crossfire style": then they cannot bait anymore, since fleeing from the charge they would flee through enemies.
To prevent frontal baiting just advance with a compact front: they will end up against their table edge if they flee or they will be completely useless at your back if they lap around.
No ordinary fast cavalry or flyer can survive a charge against the rear of a khornate warriors unit.
It's better, it's shiny, it's warped...it's Chaos.
The only problem I have with the frenzied troops is that in newer codexes, there seems to be the token, cheap "flying" unit in core choices or at least 1 fast cav unit. With the high unit cost of WoC, I'm more worried about my knights seeing those harpies or dark riders (even screening with dogs they have a high probability), charging at long range, failed charge, then flanked. Alot of players, at least in my area, are very good at such tactics and will exploit them greatly.