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What do you think would be the best use for chosen? Defensively, Acting as the anvil the hammer that would be Chaos knights? Or offensively, smashing into the enemy's eleite units. Im thinking of going for the anvil approach.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
It totally comes down to how you equipt them and Mark them for battle for offensive your looking at mark of khorne or mark of nurgle. 2 handweapons or great weapons and For defencive mark of nurgle or Tzeentzh or Slannesh with hand weapons and Shields.
I feel khorne being only true offensive mark. While the other marks are 50/50 from what i read of the new armybook but I am still a chaos newbie.
Warriors with shiels and hand-weapons should be the anvil unit. They have a decent front-up save, and can dish out a lot of punishment. Also, they are relatively cheap for what you get. Additional SCR should be from Marauders where possible.
I don;t believe that Chosen are well suited to be an Anvil unit, as they are expensive, normally very few in a unit, and hence are quite likely to be hit very hard by, say, a charging cavalry unit or chariot. Rather, let the Marauders or Warriors take this brunt of the damage, and then flank the enemy using your expensive units.
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In the first few games I was fielding them like I did with the GW list, as Khorne with 2HW for the 3xs6 attacks each. Lately however I have been playing mine in 2 rows of 6 with additional hand weapons. I mark them as Khorne still but then throw Festus in there. That is 4 attacks each poisoned, with 20 attacks from the unit 5 from the champ and Festus's attacks. Not to mention you get the 5+ regen save to makeup for the lack of sheilds. I was averaging 3-4 autowounds per round last weekend and since I got +1 str off the Eye of the Gods I was rolling 3's to wound, on dwarves.
I think they will probably be best as a very elite deal out damage style infantry. I will be giving them GWs. The thing about the EoTG rolls, is that they're basically all either offensive or defensive (I don't know where to put fear/terror... but yeah...).
If you give them shields, and you get a defensive roll, it almost seems like a waste to me, if they get an offensive roll, then that might work out well. If you give them GWs and they get an offensive roll, they become crushing, if they get a defensive roll, they can still put out plenty of wounds, but become an okay anvil too, so it's win/win.
It's a matter of analyzing what you could end up with -
+1S is possibly equal, S5 w/ shields is nice, though S7 is huge, and busts chariots.
+1T is way nicer for GWs, where you can afford the lesser armor save
+1Armor is way nicer for GWs to me, you are almost as good defensively as regular warriors, but with S6
+1Attack is SO much more effective on GWs, do you want 6 more S4 attacks, or 6 more S6 attacks?
MR(3) is slightly better for GWs, protecting a unit that is hitty, generally people would rather fire magic at something that they have to fear, rather than one that is just a big bad block of you can't hurt me
+1 Ld/fear/terror... eh, this goes either way
Stubborn and 4+ ward save is immensely better for GWs, where it makes you a huge threat that is nearly impossible to stop
Anyways, that's just how I look at it... it seems like most of the benefits favor GWs more, to me. This unit feels to expensive to just play them as a block.
Also, the only time I would consider using AHWs would be with Festus, as mentioned. However, I don't see any particular reason to use Chosen with him, as CWs should do the job equally as well, most of the time, with MoK and AHW. Note that your enemy will treat both of these units as about the same, however you are spending more points on the chosen.
Actually, in retrospect, I probably wouldn't even take AHW on the CWs with festus. You already have a 3+ to hit most units, poison doesn't help THAT much, and when it does, you still need to get past armor saves. With AHW you are looking at +1 autowound per combat turn, which still needs to get past armor. GWs would cut armor almost completely out of the picture. Shields make it so that you are denying a LOT more of your opponent's combat res.
I think AHWs look amazing on models, but I don't particularly like the stats, especially for warriors, with their 2 base attacks.
Chosen have 1 point higher WS and Chosen of the Dark Gods special rule. They are a tad bit more expensive than Warriors, so you can't field them in large numbers. They are something in between warriors and knights. Warriors hit with the same initiative and strength, their weapons upgrades cost the same so their combat effectiveness is about the same. The Chosen armour isn't better either. Their edge is the Chosen of the Dark Gods rule which is hard to create an army around as it incorporatres random dice rolls.
So instead of Chosen I would save my points and go with Warriors, give some greatweapons and some shields, and for the punch take some Knights.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"