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Ok do you go all out with as many level 3-4 wizards as possible? Or do you prefer as little magic as possible and only takes wizards as scroll caddys and for the extra dispel dice. Im wondering myself if a Level 3 sorcerer is all that much better than a Level 2 or would it be better to jack him up all the way to level 4.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
I'm planning 2 one level 2 tzeech with power familar and book of secrets and festus for the garenteed leaper spell these should give me plenty in offence and defence but not be to over powered.
I find it depends wether you want to use magic as a genuine phase in your offence, or as more of a "extra" attack and some magic defence.
For it to be a genuinely strong phase i think 6 levels is going to turn your army into a magic heavy list, which i personally find the best when i choose to use magic. It means more spells will be cast, but it also means you will be playing a totally different style, you need to support your magic and your magic needs to support your army.
For a "you gotta be in it to win it" style of magic, where you pull off one a turn and have some solid defence, 2-4 levels is great. 4 will give you good defence and let you get off a spell which really should support your army somehow, where with magic heavy you can afford to stray from the army plan, with this many you really need to be a bit more strict.
For scroll caddy and some defence, but no spells 1 lvl 1 or lvl 2 is sometimes used. (not that common)
 Orks  Tau,
SM  WHFB Chaos
I originally was going to use two level 2's but I decided to cut it down to one level two tzeentch on a disc. I will give him the power familiar and a scroll. For 210 points I figure that it gives me some decent defence and enough power to be a thorn in my opponents side. Am I right or is going with a Chaos Lord and a level 2 tzeentch a bad idea?
I take two level 2 tzeentch sorcerers in my list.. and it works great. Tzeentch spells are amazing... and if I want to manipulate my list around a little bit, I can drop one down to a level 1 and make him a scroll caddy.
And to Mollesson.. taking a Lord and a Sorc is not a bad idea.. but look at our Heros. The Exalted champ is amazing and is virtually the same as the Lord for WAY cheaper cost. You could fit more into your list by doing so.
I agree with Da Boyzz... if you want to actually cast some spells, you'll need a handful of wizards to be safe. If you just want to protect against spells, then a couple will work. It's about the way magic works.
[Table 1-1: Signature] D6: 1 (nothing) 2 (quote) 3 (image) 4 (WLD record: relevant game [table 1-2]) 5 (internet meme) 6 (Critical Sig: roll 2 more times)
Yeah I was thinking about dropping him to an exhalted, giving him a mudane weapon and the crown of everlasting conquest so he could stick around. In doing that I could possibly afford another sorcerer. Do you put both on discs?
With magic I stand by going all out or not at all with just some bare minimum defence.
If I just want some defence I'll most likely go with 2 Lv1 sorcerers with 1 or 2 dispel scrolls each and stick them in chariots. This way I can get some chariots in the list for a cheaper cost, not taking a special choice and let them have US5 so they can break ranks. So what this does is minimize the concession I've made by taking 2 sorcerers that would otherwise not have much of a use beside some magic protection.
With a heavy magic build I'll take a Lv4 and 2 Lv2's, add a power familiar and book of secrets to generate 12pd. I'm still undecided on the marks and other equipment but this is a good base for a strong magic phase.
BEN DIESEL FTW!!!
I'm giving thought to making most of my characters magic-users, on the grounds that my basic troops are generally so frikkin' ace that I don't feel I really need an upgrade for them.
I've been thinking about taking two level 2s and one level 4, along with an exalted BSB. The level 2s will go into fairly large units of Marauders, which will flank a unit of either Chosen or Warriors. Hopefully this way, the warriors won't be the only target for enemy shooting - I make my Marauder units a nasty threat as well, giving my opponent a bit more to think about.
My level 4 - who will be the general - will be mounted on a Tzeentch disk to give him mobility and I'll aim to make him fairly immune to damage - possibly looking at the Golden Eye of Tzeentch for a 3+ ward save against shooting attacks and an Enchanted Shield for a 2+ armour save, and then make him as powerful magic-wise as I can. This way he can do as much march-blocking as possible while still causing havoc on the enemy's backline. Target would probably be dependant on spells rolled, but would likely be warmachine crews initially, and then smacking units in the back with nasty magic-ness.
The BSB would either go with a unit of Marauder Horsemen to get a large enough unit of cavalry that he can't easily be targetted by enemy shooting, or he would go with the unit of Warriors/Chosen in the centre of my line - either way I think he'd take Banner of the Gods. The Marauder Horsemen BSB would aim to support a unit of Knights on the flank at first and then run riot behind enemy lines with a second unit of Marauder Horsemen and the level 4 sorceror general - the BSB and general make sure that the enemy pays plenty of attention to these units giving my hitting units time to cross the battlefield. The Warriors/Chosen BSB will make all three of my central units stubborn - and causing Terror to the enemy in the middle of my line is very valuable. The Warrior/Chosen Standard Bearer would take either the Doom Totem or the Banner of Wrath, to cause problems for the enemy passing their Terror tests or to give them even more magic to think about dispelling during my magic phase.
This would be in my second WoC army list, though. For now I'm focussing on a Marauder-heavy Khorne list for fun and fluff. I'll look at running a slightly more competitive list in the coming months.
For now, what are people's thoughts on that magic set-up?