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I've tried different setup and different approach as to making my list work, but it seems that there are a few problems that I cant seem to go around, basically anything with Regeneration and the problem of lack of Dispel Dice. I could make a list specifically aim to solve one problem but if I go up against the other type of army that exploits one of the other weakness then I am most likely going to lose that game.
The lack of Dispel Dice really puts me in the situation where I am forced to take multiple Sorcerers and sometimes even a Sorcerer Lord, in exchange for the character fighting power against my opponent's tooled up characters or some of the more resilient units ... more specifically, Vampire with Regen banner, DE Hydra, and Nurgle daemons. I could solve the problem by equipping a Khorne Lord character with the Hellfire Sword on Juggernaut, but then it'll seriously hurt my Dispel Pool, and the lack of a Ward Save is another risky maneuver. I've had too many games where my entire army is very much consumed by Spirit of the Forge (Lore of Metal) by end of turn 3... especially when I am up against a High Elf Teclis army.
How do you guys make your list effective against all-comers without the fear of being blasted apart by magic, and still great at single-hand combat against other characters? Currently, having 2 Lv1/2 mages and 4 Dispel Dices + 2 Dispel Scroll really isnt enough when you are up against Vampire/bound spell army. There just isnt enough dice to stop even 1/6 of the Invocation spells.
Yea I totally agree, myself I play combat VC because I really feel it gets carried away in magic heavy. When I play my friends slann army his power/dispell pools far past mine. In 2k games I try to bring 4 dispell scrolls, use them when needed in the first turn or two to help my army advance in one piece and try to get his wizards/sorcs in combat asap. When all my heros are vampires or vampire lord so every character I play with is adding to the power/dispell pool it helps alot compared to your average combat armies. I couldnt imagine having to play him with chaos combat.
Vampire Counts-4000 Points
Black Templars-2000 Points
I play against a magic heavy lizardmen army and dark elves. The magic phase is overwhelming, since I play mostly Khorne and Nurgle, but I would recommend a couple things:
If you decided to put your lord on foot, put him in a unit you want to survive and give him the collar of Khorne. If he's mounted he'll survive on his own too, but by putting him in a unit, he'll be able to use those dispel dice on his precious unit.
Use distractions like Chaos Giants, spawns, or chariots to get your warriors into combat fast, and maybe get to that pesky wizard sooner.
Keeping a sorcerer or two as chaos undivided lets you have the fire lore, or give the book of secrets to one of your sorcerers, a free fire spell won't hurt.
Only thing I can think of for facing off agains DE is to spread out your magic res. Figure it your lord of khorne is on a Jugg then his unit is getting magic res (1). Then throw your collar of Khorne on a fighter on foot and put him in a unit to get them magic res (2). For VC im not sure what to do. Since there most anoying spell dosnt target your guys the magic res of your charcters dosnt come into play. Try ether loading up on Dispell scrolls or take the Black tounge and hope for the best when he rolls on the miscast.
Generating dispel dice is hard for WoC. You can easily pile up MR, but your going to be short DD. It's part of game balance sadly, and is meant to be one of the armies weaknesses. I'm not going to ramble on about MR being used for offensive magic, as you can easily scan through the book for it.
One good trick, for those armies MR wont work on.if you have the points for it, is to give one character the black tongue and another an infernal puppet. Means you can force a miscast and them alter the result, giving you a good chance to weaken thier magic for the entire game.
Now, for dealing with the magic issue and regen at the same time, I think your best answer is probably lore of tzeentch. Flickering fire and (possibly) infernal gateway both ignore regen, whil Pandaemonium is not fun for armies that rely on magic
Very few armies can opt to dispel everything VC throw down, and WoC is not one of those armies. You have to prioritize what you get rid of. Let Invocation of Nehek go through if he casts it on a unit. Let Army of the Dead go through if you can stop the subsequent Van Hel's. Heck, let Van Hels go if you are sure you can win the combat. Remember to save a die for the Book.
Consider letting his vamp charge you. If he does he has to survive two combats before being able to cast Invocation.
As far as shit with Regen - Flickering Fire and Cloying Quagmire.
Try taking the Glaive of Putrefaction - it's really good with a Daemonshield and something else. Hydras and Vamp Lords are much less nasty at S2 and T2.
THe other part you need to remember is that when your talking about 2nd Gen Slann, Teclis, uber casting VC - they are designed totally for the magic phase. Generally when a player decides that how he is going to run magic as his primary strength - he goes in for the Lvl 4 casters, additional Lvl 2 heroes running around. If you want to try and stack your guys up against that, i.e. matching power dice and dispel dice, you'll have to take the Lvl 4 Sorcerer and Lvl 2s.
If not - play the opposite. If I see any of those uber powerful characters, I'm loading up a strong unit of knights, Chaos Lord of Khorne with MR 2 and have a couple scroll caddies in reserve. When you figure that they can get off about 2 magic phases before you can get them in combat (unless you set up really bad) - your scrolls will keep the really nasty spells under control.
Key note though - go after them quick. The balance with them being so powerful is that they are sooooo expensive. Heck - kill a Slann and you automatically get at least a draw. Add in another 100 points for killing the general - they would be my focus.
Try taking a combination of Black Tongue and Infernal Puppet, I see no reason why you can't take them on seperate characters but use them both at the same time. Then hope you can force his most costly spell caster into sweet oblivion. Or just get a roll that'll do some damage or shut his spell casting down. Laugh heartily, even if you go on to lose.
my frend does that
but im thnking of trying vlitch on him se how he likes a uber spell caster...
not much im guessing!
best think to do with a anti-magic hevy list is to go maruader horde with MoS
NO PANIC and he cant kill them all...
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