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I'm having a bit of a dilemma trying to figure out how to protect my Dragon (& co.) from cannons and the like in game. Because Chaos is so point intensive I can't really justify a distraction Monster instead so I'm looking at Magic Items to help. With it's high Toughness and 3+ save, Dragons are fairly immune to missile units fire, but the big warmachines can plow straight though that and it's a real pain on what is my only decent manuevrable unit in by army.
So far I'm think collar of Khorne as it's the only ward save that affects the whole model rather than just the bearer (the MR is nice too) but it's still only a 6+. Any other Ideas? (and I know about the tactics side of things, I'm more interested in the items / synergys side at the moment)
You're not going to find anything like that in our list, sadly. If you're dead-set on playing a dragon (and I can't blame you, they're pretty beastly) you're going to have to devote units to support it.
If you can keep it behind cover for the few turns your mages, cav and dogs need to kill cannons, then you should be alright. Not that this means he can't do stuff. Be mindful of blind spots on the field where you can loose a pair of breath weapons or a few spells.
You want two or three units of warhounds. They can easily get in a Turn two charge, and they will decimate warmachine crew without even thinking about it.
With them gone, your dragon is free to terrorise innocent civilians of the Empire again. Warmachine hunters are great like that.
Also consider using an exalted of Tzeentch on disk. This guy can have a 3+ ward vs shooting if you give him the golden eye, and he should have a fair chance of crushing most warmachine crews, given the chance. With his flight move, you shouldn't have any issues getting a charge on turn 2, or 3 at worst. Wulfrik could also help here. Your best protection against warmachines is active protection, if they're dead, they can't cause wounds.