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I guess my predicament is similar to this guy's:
any reccomendations to start with? sticking to fluff of course
As he said I would get the battalion, then I would also get some marauder horsemen, and then a general. A sorcerer is more fluffy and I would go for the one on the disk, but it all depends on what you wan't him to be like. Write up a rough list first and see what kind of things you will want, then buy those things. Maybe post a list in the army list section.
To clarify, are you interested in doing a khorne force or a tzeentch force? Also in my opinion from in-game terms, the mark of Khorne gets better the more units you put it on, while the mark of tzeentch gets worse.
With Khorne one unit that is frenzy can easily be setup to be baited by the enemy, while if all your force is frenzied, losing one to a bait and flee isn't too much of a worry (as what's left will still kicka$$ in combat) with tzeentch, you'll find that the cost of the mark will rarely get to make up it's points in saves made, and if you end up buying it 7 or 8 times across your army it's a lot of points. It's much better saved for the few big units (knights, chosen, and obviously Sorcerers) while giving a unit of marauder horsemen the mark is silly as often they don't even see combat in games.
Another option Re: Khorne vs. magic is taking one level 1 fire wizard with 2 dispel scrolls. you could even model him spitting fire and just give him the #1 spell fireball each game, and it wouldn't break too much fluff, while providing some defence.
Last edited by Iaphyr; December 19th, 2008 at 03:35.
tzeentch and khorne im most interested in doing, the former for conversion opportunities and powerful magic, the latter for full on brutality. nurgle and slaanesh dont really take my fancy.
i see your point with the frenzy, as ive heard that a LOT of warhounds are required. another main factor putting me off khorne is the lack of magic resistance. i am partial to having a sorcerer in my team, but ultimately the army will suffer against magic heavy teams. i suppose he could be enslaved? would be keeping with the fluff
thanks for the help
Tzeentch is best use on lords/heroes/ They can take items with Ward saves and the Mark of Tzeentch will increase it. Plus the +1 to cast on sorcerers ad the fact the lore of tzeentch is plain awesome.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.