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Help!!!! i am new to the warriors of chaos army and decided that i would build an all khorne army. i am playing a campaign with three other players and was wondering what are some good balanced strategies that will fare well against wood elves, vampires, or orks n goblins? I am having a particularly hard time against the wood elves (walking through a hail of arrows only to have the elves run back through the woods as soon as i get close to them is endlessly frustrating...). please help!!!!
i asked similar questions and firstly i was told USE LOTS OF WARHOUNDS, preferably in units of 5 so they can be used as meat shields and also can avoid your units being baited by frenzy. against vampires your going to need some magical defence, so your going to have to break fluff and get a sorcerer with some dispell scrolls, and maybe the collar of khorne on a hero for magical resistance. im not the most expereinced player of chaos by a long stretch, but i hope this has helped. its what ive been told anyways.
There's three things that grant Magic Resistance, which will help against whatever magic comes your way.
i) Chaos Gift: Fury of the Blood God
ii) Magic Item: Collar of Khorne
iii) Eye of the Gods chart + Favour of the Gods item (you can potentially get the reward that grants MR3)
Chosen are potential bulldozers (WS6 + a free roll on the EotG chart at the start), but keep their numbers small and protect them like a bear would it's cubs.
The mark of Nurgle will reduce casualties from shooting quite effectively. Take a ....load of Knights with this mark and run them into the dirt.
Oh, and keep in mind that if warhounds are being destroyed/fleeing, it will cause panic tests among your units unlike the beasts of other armies. The Warriors of Chaos love their puppies, so keep them over 6" away from the units they protect.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Wood Elves? Yikes - the army I hate facing the most as a Chaos player. My advice would be to get the fastest units we can run... and get lots of them (as many as legally possible that is). Marauder Horsemen, Knights, Chariots, Hounds, and Spawn. Give your knights whatever else you want the Mark of Nurgle to help against the hail of fire, and march your face off. Put the puppies (at least 6" away, as previously stated) in front of your units, and speed your way over. If you have to (if you can) try and get your puppies into combat with a unit just to tie them up. Also make sure your opponent isnt abusing the March Blocking rule. I am probably 50/50 against Wood Elves... your army composition as well as setup on the table can completely change the outcome of a game against Wood Elves.
As far as Vampire counts go, anti-magic - all day. Magic Resistance, dispell scrolls, eye of the gods table.. make it your friend. Don't be afraid of the Black Knights (i think thats their name)... just don't let them get the charge. The other units shouldn't hurt you too bad. Sure he outnumbers you, but you're going to win combat based on wounds alone. This should not be a tough match-up for you. What I recommend if you're having trouble, is to post up the opponents tactics/army list (if possible) we can critique his style and give you some better pointers.
Orcs 'n Goblins - fun army to play against. It depends on the player's list completely. The OnG player in my group of players is a very shooty style army with a few hammer units like Black Orcs and Savage Orc Boar Boyz. Get the charge, and prevent the counter charge with that large 30 man block of gobbos and you'll survive just fine. OnG magic is weak against Chaos since a lot of their magic missles are S3 hits, etc... don't let it scare you too much, but don't completely overlook it.
Hope this helps. Good luck!
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Well, I think the Mark of Nurgle suggestions aren't going to work, since the OP stated that he wants to run an all Khorne list. As such, Achtung gave you good advice. Whatever you give the mark of khorne, make sure it has a warhound shield, you don't have to worry about the hounds getting destroyed and causing panic checks because all your Khorne units are frenzied and therefore are ItP.
Achtung also hit the nail on the head with the Sorcerer. You are really gonna need a scroll caddy since there is no other way for khorne armies to get magic defense nowadays (barring a couple ways to get MR which doesn't affect spells that don't target your unit with MR). You can always do what many are doing around here and have the sorcerer be enslaved by your khorne leader.
But you definitely want warhounds (lots of them), at least 1 scroll caddy, and the collar of khorne somewhere.
I would try to refrain from sticking the Mark of Khorne on everything though. Stuff like Marauder horsemen do their primary jobs better when they don't have to charge the nearest enemy. Leave them unmarked if you are going for a fluffy list and give them the mark of slaanesh if you are willing to get some other gods in your army.
Last edited by Phaeron Typhoon; December 22nd, 2008 at 04:43.
"I am the architect of fate!"
thanks everyone. i am definately going to look into a lot of those MR items. they should be pretty useful especially against the vampires. now i have a slightly different challenge though... just before the campaign started the wood elf player decided he would rather play as high elves. i am glad to see the wood elves go, but am worried about the prospect of a khorne army facing an entire army of always strikes first units.... should i be?
Not really. Models with great weapons should probably be handled with care but spearmen are swinging a Str 3 and you get your full armor save. He's hitting on 4s, wounding on 5s and Warriors will get a 2+ w/ Shields and Knights get a 1+!
Sword masters and White Lions are a little trickier but still are not really a match for a solid charge by Chaos Knights, especially if you can get a flank charge in as well.
If I were you I would take the Black Tongue + Infernal Puppet combo. That could easily cripple the Vampires, and won't do too badly against OnG either, if he brings any magic.
Against Wood Elves, I agree with the other guys. Warhounds and Marauder Cav should be great. Getting to the archers is going to be the most important thing. Dryads shouldn't be a huge problem for you, as your armor and toughness are great. Watch out for the Waywatchers though, they can KB your stuff, which is a huge pain. Get to those fast.
A Sorceror on a disc with the Golden Eye of Tzeentch and Bloodcurdling Roar is GREAT for taking out small skirmished units or small heavy armored units, so he should be great against all of those armies. Against Vamps, he'll provide dispel dice and can take out the heavier armored things like blood/black knights and lone vamps. Maybe even a varghulf if you're lucky with flickering fire. And of course he's gold against Wood Elves. He'll take out dryads and waywatchers with no problems at all. Even treemen should fear him because of his magic missile. Against the OnG, he can run around killing fanatics, which can easily disrupt your battle line, especially when you're frenzied and MUST charge if those hounds get wiped or panic away.
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