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Here as some of my initial observations from the first two games with Warriors of Chaos. Maybe there are some things in here useful to other new players and the veteran players might be able to drop some of their insight so help further the cause of Chaos.
I played two games against the same experienced player, both friendly with the goal being to learn more than to win. He spared me using his better army, the Wood Elves, and played his High Elves first, then Brettonians, both at 2250.
The first games I ran what I call my magic-heavy set up. I was interested in seeing how magic worked, and also how viable a Demon Prince is. It ran with a DP level 4 with MoT, 2 lvl 2 sorcerers on foot attached to units of Warriors, an unit of Chosen with MoN and Blasphemous Amulet, 28 warhounds - 2 packs of 10 and one pack of 8 with poison to see how that did. It also had Wulfrik attacked to 17 marauders with MoS. My opponent had a mix of High Elf troops, including a chariot, an unit of Dragon Knights with attached ubercharacter, 2 ballistae, a couple of units of white lions and archers and swordsmen and spearmen - all kinds of things.
The game went fairly well for me for the most part. The dice were good, which helped. The warhounds served as a screen for my warriors. The warriors were right behind the hounds which survived to engage the enemy before being routed. The MoS in the Warriors helped avoid a panic check when the warhounds ran away through the units behind them. I encountered one issue of a warhound pack getting too far ahead of the following Warriors and when they got routed, they did not get past me but instead stopped in front of me and became an obstacle in the path of the warriors. I also learned the importance of rolling good spells - both my sorcerers got Treason and used it most effectively - he had an unit of White Lions, which have great weapons. When they turned them on themselves it was catastrophic. But the MVP of the game was the Daemon Prince. He had Infernal Gateway and with Tendrils he got it off 3 times during the game, two with Irresistible Force. With a 20" range, and not being large, he could get at flanks of cavalry, stay out of line of sights and not be seen. He started out with 11 strength 10 hits on a chariot pulled by lions that annihilated it. Another infernal killed all the models in an unit of Dragon Princes with the exception of his 400 point Lord. He did manage to get a charge on the DP with the White Lions - to which I fled; not Khorne, I had to remind myself. This guy is not up for toe-to-toe. With his speed he fled very effectively, rallied and was back in it. He did manage 3 wounds using a Ballistae on the DP but it survived. The terror also helped. Downside..575 points. Even with all the killing he did, he came out even and he is not good for killing his ubercharacter - but very good at taking out expensive models.
The big block of marauders with Wulfrik did exactly what it was supposed to - make him turn around and rethink digging in against me. They died, but did their job in sewing discord and killing a ballistae. The Chosen were absolute brutes. They took a lot of punishment and kept on coming - love them! The sorcerers were set up with a Power Familiar/Dispel Scroll and Book of Secrets/Dispel Scroll. I ended up with more power dice than I could use and that was fine. He had a staff that took away one die. I liked that set up. I actually won this game, my first.
Oh and poison on the Warhounds - just as useless as everyone says.
The second game did not go as well, partly thanks to the dice (2 miscasts in 1 turn, with both sorcerers). This set up was more balanced, with a cheap Lord on Slaanesh mount with the Whip of Submission and Helm of Many Eyes (375pnts) who was supposed to go after his lords attached to units. This set up also had the Warshrine, lots of champions to give them all EotG. It also had an Exalted Hero on mount attached to an unit of knights. His set up was 6 full lances!, of which 1 or 2 were grail knights, as well as 2 units of archers. There was a lot of open ground and after hearing so much about brettonian horse, I did not feel good about going up against it.
Wanting to test my Warriors, I set them up across from his lances. The warhound screen was in place, and the warshrine was with them to protect flanks and boost the warriors. The Slaanesh lord was by himself on one end of the table to act as a harasser while my one unit of knights, with their own screen of hounds, was at the other to do a sweep on that side. He countered it with another lance. This was going to be a head on collision. I wan first turn and gave it to him, but he very smartly stayed just out of my hounds' charge range. I moved my hounds forward, keeping my warriors back. This was tough - keep them too close to the hounds and they get charged into by the knights on the pursuit of the undoubtedly fleeing hounds. Put them too far and if the knights hold their charge, they woun't be able to counter charge. In the end there was some of both. The lances hit hard, but the Warriors took it, sometimes taking light casualties, sometimes taking none, most of the time giving some back. They are truly awesome. It wasn't in the combat that I lost the game - it was in the combat resolution.
This was one lesson learned very, very painfully, and many times this game. The brettonnians were tooled up for combat resolution with bsb, banner, the rank bonus etc. Even when my Warriors took their charge and killed one guy back, he wan resolution by alot forcing me to make Break checks at 4 or 3 which I failed, and then he ran them down. I lost 2 squads of warriors to this even though they proved themselves in the actual combat. Every one of my Warrior squads from now on gets BSB and banner. Losing to combat resolution sucks! ..as my Lord would find out.
The SLaanesh did his job in pulling two full lances to his flank, diverting the enemy. I let him take a charge, thinking that I would just challenge the champion and not have to worry about the rest of the lances. With Helm of Eyes I killed off his Champion with ease...but then we got into the big argument about combat resolution. I did not think there should be one between the lord and the rest of the unit since the rest of the unit was not engaged. A quick phone call to another veteran..and indeed they do. They had ranks, numbers, bsb, etc etc. They wan resolution and, even though I just killed off their Champion, ran down and killed my Lord. Ouch. Anyways, my last unit of warriors hung in the whole game, the Warshrine with MoT proved to be a tough, tough combatant. I had given that last unit of Warriors an extra attack and they were doing some damage.
And then there was the unit of Knights...the words "I'm Rick James betch!" come to mind. They took out the lance that was up against them. They survived this nasty, nasty magic missile shot at them from the side that hit all the targets in a line, and then ran down a large infantry unit with that spell caster in it (damsel? really?). The overrun from that massacre took them into the middle fray and they finished off the grail knights. They were a bulldozer. Note to self - take more.
EotG abilities on Champions is okay, but not great. I really was not able to use it to much effect, partly because he didn't have many champions to challenge, and his general was too buff to defeat - although the challenge did keep him busy for two rounds.
I was not impressed with the Infernal Puppet/(item that turns failed spell cast into miscast). In fact, I never got to use it. Prefer the first set up
And in case I didn't stress it enough, BSB and banners on ALL squads. Nothing more frustrating that winning a tough fight, losing resolution and getting a near entire unit rode down by a bunch of flowery girlie boys on horses.
So yeah, for what that's worth, there are my notes. Next time I want to try more horses, both Knights and Marauders. The Demon Prince actually ended up being pretty effective so I might try him again. I also want to try the sorcerers mounted and with the knights - I had issues with line of sight when they were embedded with the Warriors. The Warshrine does seem to be a good, tough investment.
Hope this helps out some.
Stormcrows Chapter of the Space Marines
Should always have standard, musician and champion in all units meant for combat.
You can have one BSB in an army, i usually dont bother. But, with Brettonians its compulsary.
Yes, that is confusing of me: I meant to say that the two sorcerers had the Infernal Puppet/Black Tongue combination. I just couldn't remember Black Tongue
@ xanaq: Lesson learned..painfully. Wait, so, there is only one Battle Standard Bearer..so the guy that you upgrade to carry a standard in any unit is just the Standard Bearer. So...where does the BSB come in?
Stormcrows Chapter of the Space Marines