| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
| Warriors of Chaos Chosen of the Gods |
| View Poll Results: Mark of Nurgle or Mark of Slaanesh | |||
| Mark of Nurgle is the way to go! | | 18 | 54.55% |
| Mark of Slaanesh is the best! Avoid those leadership checks | | 15 | 45.45% |
| Voters: 33. You may not vote on this poll | |||
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Fat Magic Toad o' Doom ![]() Join Date: Feb 2004 Location: Lincoln, Nebraska, USA Age: 25
Posts: 1,968
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 88 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I recently had a game against my primary opponent who plays khorne heavy Daemons of Chaos. It was alot of fun and I used the Mark of Nurgle on both my hero's, a unit of Warriors, and a unit of Chaos Knights. It was a draw, but reducing the khorne unit's WS by 1 was very nice as was reducing the number of hits from his flamers. On the other hand, I can really see how badly this could have gone with some failed fear and terror checks with the max leadership in my army at this point being an eight. It also seems really nice to avoid panic checks (even though we have the will of chaos already). On top of this all the mark of slaanesh is a fraction of the cost of the mark of nurgle. This really adds up when you take it on multiple units. I like both their lore's as well, but I think that the lore of slaanesh might be a bit more useful. So which would you guys take if you had to choose between only those two? Nurgle or Slaanesh?
__________________ By the will of the Old Ones! For Bretonnia, the King, and the Lady! Last edited by Demandred; December 25th, 2008 at 06:51. |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #2 (permalink) |
| Herald of the epic Join Date: Jul 2008 Location: Wollongong Age: 21
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 17 ![]() |
im in a similar boat. WoC will be my first fantasy army, and after reading through the book i really like slannesh and nurgle, but cause i like universal armies (as in the units are from the same faction) i cant decide which one would be better on an army wide scale. from what ive read, id say that nurgle are great for combat which is what WoC does best. while ITP is great, i think the will of chaos (the rule that allows re-rolling panic tests?) should suffice. howver, the nurgle character models have nothing on the slaanesh ones. so yeh, ill be keeping an eye on this thread. lets some some opinions!!
__________________ I am the defender of the Daemonhunter anti-armour abilities. They're there, I promise |
| | |
| | #3 (permalink) |
| Go Team Venture! ![]() Join Date: Dec 2003 Location: Rochester, NY Age: 21
Posts: 3,592
Thanks: 1
Thanked 0 Times in 0 Posts
Rep Power: 110 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I'd go for a mix personally. Characters work great with the Mark of Nurgle, it helps a lot during challenges. Nurgle Knights with the Frenzy Banner get the best of both worlds. But for everything else, immunity to Fear, Terror, and Panic is too good to pass up considering how cheap it is. It essentially negates a huge disadvantage of WoC armies (low Ld) and makes fighting Daemons and VCs that much easier. I'd go for a Nurgle character and some Frenzied Knights, maybe a Nurgle Warshrine, but everything else gets loaded up 'neshi style.
__________________ Check out ==My== new blog: www.bnhblog.blogspot.com |
| | |
| | #4 (permalink) |
| Woolmaster Join Date: Feb 2008 Age: 21
Posts: 314
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 23 ![]() ![]() |
I have to say that's an conundrum that many WoC generals will face. On one hand, MoS is cheap and makes you effectively ItP without taking away the ability to flee. On the other hand, MoN makes it harder to kill the unit. For one thing, it will be harder to force panic checks simply because it will be harder to hit at range. This, and of course the fact that all chaos rerolls panic. It really doesn't help against fear and/or terror much, aside from the fact that it will make it slightly harder for units to autobreak you due to fear and outnumbering. Other than that, MoN doesn't effect psych the way that MoS does. It's still really hard to decide... :-/
__________________ No, I don't have any wool. |
| | |
| | #5 (permalink) |
| Fat Magic Toad o' Doom ![]() Join Date: Feb 2004 Location: Lincoln, Nebraska, USA Age: 25
Posts: 1,968
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 88 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I also still think that a huge factor is the relative costs. I just got done putting together some 2k lists, and after replacing all the marks of nurgle with marks of slaanesh. I had enough points left for a tricked out unit of Chaos Warriors. I guess another problem I have is that I like to have armies that follow primarily one god. So I want to have as little mixing as possible. Having Nurgle characters leading a slaaneshi warhost just doesn't do it for me. As a side question, the mark of nurgle and warshrine was brought up. Wouldn't the Mark of Tzeentch be just as good or better? A 3+ ward save is huge in my book.
__________________ By the will of the Old Ones! For Bretonnia, the King, and the Lady! |
| | |
| | #6 (permalink) |
| Junior Member Join Date: Dec 2008
Posts: 118
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 13 ![]() ![]() |
Personally I think that nurgle is better for the points you pay in the end the itp/f/t isn't really worth it but at the same time against certain armies. In the end nurgle is my cup of tea. On the off topic of marks on shrines id go for tzeentch for the 3+ ward save.
|
| | |
| | #7 (permalink) |
| Woolmaster Join Date: Feb 2008 Age: 21
Posts: 314
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 23 ![]() ![]() |
Agreed. Having a T6, 3+ Ward Save monster chariot thing that gives bonuses to other units or itself is awesome in my book. And it can kick some butt in CC as well.
__________________ No, I don't have any wool. |
| | |
| | #8 (permalink) |
| Go Team Venture! ![]() Join Date: Dec 2003 Location: Rochester, NY Age: 21
Posts: 3,592
Thanks: 1
Thanked 0 Times in 0 Posts
Rep Power: 110 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It's already got a 4+ ward save, protecting it from Bolt Throwers and the like never hurts. I'm also partial to a Nurgley warshrine because converting it from a Corpse Cart is so easy ![]() If you're going mono god, I'd have to pick Slaanesh. Its benefits are outstanding, ITP with the ability to flee, and the cost is crazy low so you can fit in more units. You can always use the Blasted Standard against those Flamers (3+ armor and 5+ ward should be fine I'd think )
__________________ Check out ==My== new blog: www.bnhblog.blogspot.com |
| | |
| | #9 (permalink) |
| A legend in my own mind. ![]() Join Date: Feb 2008 Age: 28
Posts: 1,308
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 31 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
To be quite honest, unless you go up against alot of shooty armies, Slannesh is better to go and if you face undead take it always.
__________________ If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy. |
| | |
| | #10 (permalink) |
| Fat Magic Toad o' Doom ![]() Join Date: Feb 2004 Location: Lincoln, Nebraska, USA Age: 25
Posts: 1,968
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 88 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I think that Slaanesh might be better in the long run, there are lots of fear and terror causers out there, along with armies that can run lots of warmachines to cause panic checks like crazy. Time to rework my list with the extra points I save on changing marks. As an added plus, now I get to try my Slaanesh Sorcerer Lord with Spell Familiar. I've been itching to use that pandemonium spell or whatever its called, the one that increases miscasts and makes it so the enemy general can't share its leadership. It also helps that the person I almost always play has a Daemons of Chaos army.
__________________ By the will of the Old Ones! For Bretonnia, the King, and the Lady! Last edited by Demandred; December 25th, 2008 at 07:11. |
| | |
![]() |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| nurgle with slaanesh slaves | eugen temba | Chaos Daemon Army Lists | 2 | September 5th, 2008 21:50 |
| teezentch nurgle or slaanesh? | Champion of Slaanesh | Warriors of Chaos | 8 | January 2nd, 2006 11:31 |
| [2000] Nurgle with Slaanesh | Munji | Chaos Army Lists | 13 | September 10th, 2005 15:18 |
| Slaanesh Or Nurgle | Cheap poison | Warriors of Chaos | 1 | January 19th, 2005 20:18 |
| Nurgle And Slaanesh? Legal? | Nykylai Hellray | 40k Rules Help | 7 | March 26th, 2004 04:05 |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |