Welcome to Librarium Online!
i am just starting WoC and seeing as im running a largely infantry list, i was wondering how you guys equip and use your chosen units. like halberds/GW/AHW, how many to a unit etc.
let the knowledge flow!!
-your friendly neighbourhood pirate
When in doubt, more Bloodcrushers
Personally I prefer about 13-15 of them with full command, the MoN and HW/Shield combo. I usually roll a 6 on their EoTG chart, so they come with a 1+ AS in CC. I know I can't depend on that, but that's the way it usually happens.
I play against HE alot, so having a unit that can weather a round of Swordmaster attacks is great. Also, hitting SMs on 3+ is wonderful.
No, I don't have any wool.
In my view theres two aproaches towards fielding Chosen. Both ways share a common fact - they are slow so they need to be protected from missile fire. So taking the MoN or MoT+Blasted Standard is always mandatory. If you want something that only hits hard you can take 2 units of Khornate Warriors instead.
As I said, there's two units I recomend. They are the big and the small unit. Both have different tasks. One is a trickster that lures the enemy into something he thinks he can handle and then slaughters it, and the other is a massive army-killer. The thing is that the opponent knows that they are good - he just doesnt know HOW good they are an how you use them. They can be beaten, but if you play them on your own terms they can win you the battle.
10 Chosen, full command, MoN, Festering Shroud, champion with Blasphemous Amulet. Shields and maybe Halberds.
This unit is hopefully so small it will be mostly ignored by shooting, and the small amount targeted towards the unit will hopefully miss and spatter against the units armour. This unit will get charged by the enemy's heavy hitter such as ogres, knights and such to score some easy VPs - and that's exactly what we want. The Festering Shroud and the Blasphemous Amulet will force 6 toughness tests, something that will take a hevy toll on elven or human knight units, which are mostly made up of 5 guys. And that's before anyone has even begun to strike!
Use lot's of marauder horsemen here too, so they can weaken the enemy with their throwing axes and keep other threatening units occupied.
20+ Chosen, full command, MoT, Blasted Standard, champion with Helm of Many Eyes, Shields and Great Weapons.
This unit is a plower. It destroys whole armies and it can't be stopped. Every model in the unit has got 4+ Ward save against shooting and 3+ normal save. Place a footslogging Exalted Champion here with some brutal itemcombos and you got yourself a gamewinner. The unit champion strikes first with his 3 attacks with great weapon even if he's charged. Thats at WS6! He and the Exalted Champion takes out the whole first rank - and then the Chosen go to work!
Theres ALOT of points invested in this unit so you can boost it even further with a Warshrine (or 2!) with a good consciense. This is what it's for. And the unit champ can even challenge and grow with the Eye of Chaos.
Use lots of hounds here to deflect enemy flankers and block LOS to enemy Terror causers. You don't want to take any chanses.
Last edited by Mr_Wayne; December 26th, 2008 at 17:50.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
I really cannot add much to MrWaynes post except that if you do take a warshrine the best way to use it will be to treat it exactly like a monster. Move it alongside your chosen and they will provide protection for each other.
The Mark of Tzeench works best for the Warshrine giving it a 4+ ward save.