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Hi I am new to warhammer and I have a full chaos army but when I play with my friend I cant seem to understand the right way to use my units. I play an all cavalry army with the MoK and the main units being knights. I just cant seem to understand the right strategy to use when I play with the army. It just seems like i never have the upperhand, when I should at least sometimes because I am using a chaos army. If anyone can help or give some insight to maybe a good solid way to use my guys that would be great.
Maybe you can first start with whats on your army list. Then, we'll be able to give more detailed help
I'm new myself to WHFB, and my first army will be an all cav WoC. While I haven't done any battles, here's my take on all cav strategy:
Knights would be the main hammer of the army. Charge them quick and early, and into strategic enemy units so you won't get them tangled up by enemy units afterwards. Don't run them alone, they'd need flank support. Horsemen can fill that role, while Hounds can soak up enemy shots, screening your precious knights.
Spare Horsemen/Hounds would threathen enemy war machines or sorcerers, tangle them up, or even take them down if possible. This will help the knights with less units shooting at them from afar.
Marks are also important. If you're playing all Khorne cavs, then meatshileds will be compulsory. Hounds block your knights so they won't be lead by the nose, and soak up shots for the Knights. I myself am going to run Undivided/mixed marks so I'll have more variety in my army. Save the MoK from the Horsemen, I don't they'll need one as they're for flank support/meatshield. Giving them flails and MoS is my personal choice.
Exalted with MoK can help the MoK Knights with adding more punch, while sorcerers can provide dispels and shoot some magics as well.
Save points for Knights and characters. Don't spend too many stuff on Horsemen, especially the Hounds. Then maybe squeeze a Hellcanon, or other Rare options.
Hope that makes sense. I don't intend to be a know-it-all but I'd like to also share my knowledge on all cav strategies and learn if there are flaws or things that can be added. Cheers.
A few broad quick tips to think about:
- Cosality, what happens when your knights do smash through that unit, will they end up in a location that is favourable for your or your enemy.
- Know when not to charge - yes Knights are a tank unit, but they don't beat everything, and they still rely on dice rolls, think about what your enemies unit is packing in Static Res. and combat stuff (esp characters)
- Control the game, you have speed, so unless your facing a hail of lead, pick your charges rather than blindly charge across the board.
- Careful of frenzy, before you begin deploying, figure out which of your opponents units he will try and use to bait you frenzied units away.
- Play the odds, remember that you don't have to kill everything to win, just more than your opponent. if you see a super hard infantry block in the middle of their lines you can just avoid combat with it...
My two pieces of advice for anyone that plays an all cavalry khorne list.
#1. Take lots and lots of warhounds, You need them to both keep your expensive knights alive, and to keep them from getting baited (do this by keeping a unit of hounds between the knights and whatever you don't want your knights to charge. This allows you to better choose your fights with your Frenzied troops.
#2. Don't take the Mark of Khorne on your Marauder Horsemen (this one varies, since you may be doing a mono god list for fluff). Frenzy ruins the main purpose of fast cavalry in my opinion, which is to bait and flee, and marchblock. Again though, this may not be an option if you are trying to be fluffy.
"I am the architect of fate!"
Frenzy is your biggest enemy here. If your entire army is Frenzied, you really aren't playing it as you have almost no control over it. All your opponent needs to do is send some throwaway units in your LoS, which your units will have to charge, and then set up flank charges and the like and massacre you.
If you're playing pure Khorne, get warhounds. They are cheap and can be used to blocks your units' LoS so they won't go running off at the first unit of fast cav your opponent sends your way.
Once you get that down, you should do a lot better. Then we can discuss your anti-magic issues (not enough )
How many points do you play? What does your list look like?
Check out ==My== blog: www.bnhblog.blogspot.com
You've chosen to play a fairly specialized Chaos army (all cav Khorne), which in turn makes it more difficult to use effectively. Your tactics will need to be equally specialized. As previous respondents have mentioned, posting your army list is key. Once you get that up, the experts will be better able to formulate viable deployment strategies and battle plans based on your specific setup.
Last edited by Dfred; December 29th, 2008 at 23:20.
Ok guys the information you guys have giving me is really helping but I should have put my list up to begin with and Im sorry. So here it is.
Axe of Khorne
Armour of Morrislieb
Pendant of Slaanesh
5 units of 5 Warhounds
3 Units of 5 Marauder Horsemen
5 Knights of Chaos
5 knights of Chaos
5 Knights of Chaos
Banner of Rage
Magic defense. The Jugger might save the Lord by granting Magic Resistance but the rest of the army are gonna get chewed by magic. Re-distribute the items on both Lord and Exalted to squeeze in one-two scroll caddies.
In fact, and I think others might agree, downgrade the Lord to an Exalted. Less points yet gets the job done just as well. The points saved would allow squeezing in some scroll caddies.
Maybe take off the champions from both Knights to squeeze in a fourth Horsemen unit.
Chariot with MoK is going to be baited into terrains. I'd say drop the mark, or change the unit altogether.
does the magic resistance that the jugg gives the lord affect the unit the lord is in also?
So long as the spell you're attempting to dispel potentially effects the Lord on the Jugger, yeah, his MR would also protect the unit he is with.