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  1. #1
    Member Lord Vercingetorix's Avatar
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    Marauder horsemen

    Has anyone thought of or done a unit of horsemen not as fast cavalry? I was thinking of trying this. Give them shields and light armour on a steed gives them a 3+ save in close combat. This is the same points cost as a warrior with shield but they can move farther and charge farther. Give them the mark of nurgle and it is tougher to hit them. Maybe a unit of 10 would cost about *** points (don't know if i can post the points) which is about 10 points cheaper then the same amount of warriors. Any comments would be appreciated.

    I shall call him Squishy, and he shall be mine, and he shall be my Squishy.

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    Junior Member Kharne's Avatar
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    I don't think they get the sword/shield bonus save while mounted so it's just 4+. I've been thinking of something similar, a unit of 6 with shields, LA, flails and the mark of Khorne will hit really hard and still be pretty cheap. They'll serve as a reasonable alternative to knights if points are tight and be nearly as effective. Due to the lower armour save they probably won't be able to take on tougher units but with 12 strength 5 attacks they'd probably do very well against medium infantry.

    Kharne.

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    Member chaosmaddie's Avatar
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    They don't have barded steeds and don't have the option to get them either.

    All tooled up with light armor and shields would give them a 5+ and then they would get a +1 bonus for being mounted on an un-barded steed, bringing them to a 4+ all things considered.

    You'd probably have to go with Spears as a weapon and give them a Full Command as well if they are to be used as a normal duty unit and a Mark of some sort for a bit more holding power, I'd probably go Nurgle to allow them not to get shot to bits on the way there if they are a light hammer.

    At that point they seem to start getting pretty expensive, averaging out to about 25-28ish points per model that would arguably have the worst armor save out of any "knight" unit out there for the most part.

    In a small points game, like 500 or so it might be a good tactic as it might be the only cavalry you can afford, but in anything bigger I think it would be more worthwhile to either cut points somewhere else and get true knights, or keep them cheap and mobile and use them to assist your other units.

    In most of the games that I use them, I pretty much plan on them getting destroyed at some point, but just hope their sacrifice nets me more points in return, so I keep them cheap and flexible and minimize the loss that I am pretty sure will happen eventually.

  5. #4
    Mr. Sinister Dfred's Avatar
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    Funny, just yesterday I was toying with the notion of fielding a unit with MoK, light armor & shields and spears. Then I wondered if I should just go "full retard" and give them flails and a Chieftain upgrade. For 127 points you basically get a pissed off cruise missile of a unit with 11 Str5 attacks (on the charge) from the riders and 10 str 3 attacks from the horses. Under the right conditions, that could lay some serious hurt. No staying power, simply pure carnage for one (hopefully only one) round of combat. Keep them screened or behind terrain until the opportunity presents, then let 'em loose. I'll definitely be playtesting such a unit with placeholders in the near future ...
    Last edited by Dfred; January 4th, 2009 at 19:04.

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    They could pack a punch but against things like high elf phoenix guard which are hard to kill are pretty good ant hitting back and are practically always in units of 20+ the horse men wouldn't be able to cope with the combat resolution as they are fast cavalry and have no rank bonus. Even against empire swords men they would severely struggle
    Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...

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    Mr. Sinister Dfred's Avatar
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    Well, it would definitely require a little finesse, ensuring the unit isn't baited into a frontal charge by a fat block of elite infantry. I look forward to testing this out.

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    Member Ranu's Avatar
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    Dfred i have used your idea in a 500pt game and it was great as the went straight into a block of empire spearmen and i managed to kill 15! it was a flank charge aswell so it was funny watching his face as his largest unit (25models) in this game was cut down by 15 buy 5 models!

    its a really good thing to use in small games, his attention was drawn from the horsemen but using a block of 20marauders and loads of hounds just holding his other units up!

  9. #8
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    medium cav are fairly terrible (old kislev player here) and the benefits of fast cav outweigh any 4+ save. Keep them cheap and effective and mobile. Use terrain to protect them. Throwing axes and flails and a musician. They are super cheap and super effective and to put a label on it, the best fast cav in the game.

  10. #9
    Senior Member Orkbert's Avatar
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    Making Marauder Horsemen non-fast cavalry would also mean that the unit can gain rank bonus. A unit of 15+ wouldn't be too expensive and can reach the opponent very fast. Although you'd have to add an character to the unit for actual killing power (as flails would start to make them too expensive), preferrably a BSB for extra static combat res.

    Although I basically share buckero0's opinion (and I personally play rather infantry-heavy anyways)
    It ain't easy bein' green... :-)

  11. #10
    Mr. Sinister Dfred's Avatar
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    I can relate to what buckero0 is saying. As an old Tomb King player, I gave their "heavy cavalry" a shot exactly twice before they were forever stricken from the army list. So terrible. Which isn't saying undead fast cav was much better ... I haven't completely disregarded using Marauder Horsemen as medium cav, but my first 10 are definitely being assembled as fast cavalry.

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