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I have chosen to use both he Spawn of Chaos and the Giant in my 2250 point army in which both i have given the mark of Khorne too. It says the mark of Khorne confers +1 Strength for both monsters. Does this mean they don't have frenzy, or is it just a little added bonus?
Happy Australia Day!
Because both units are basically Immune to Psychology, the rules of Frenzy do not apply. Instead, you are granted the gift of +1 Strength. Enjoy. =) Happy Australia Day to you, too!
The Blessed of the Four
By the pricking of my thumbs,
Something wicked this way comes.
Tell us how it works out for you. I've used a slaanesh giant in a tournament and then a friend of mine used a slaanesh giant in another tournament and we both thought the points could be better spent.
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Having a huge hulking bellowing drunken football hooligan as a center peice for your army? who cares if he's good or not. I'll never ditch my giant. Not since he put my mates damsel down his trousers, headbutted a bloodthirster to death, made Manfred implode by yelling at him..... The list goes on. How can you compete with that????
I've had a good run with my giant. He's at least one thing, dependable. You know he wont run away from a fight.
I mean even if he dies before he's hit the battle line he's probably done his job in taking all the big nasty shooting off your knights and warriors.
As a flanking unit a giants brilliant, he's got decent movement and he's Unit strength 6 so will be useful in the sides of units. He causes Terror which is rather useful on the flanks as most units will be away from the army general.
As for Spawn, i loved using my spawn, they were the old Slaaanesh ones that had 3D6 movement. now i'm finding them pretty slow. Maybe i'm just unlucky with the 2D6 but they rarely see combat. Infact the only reason i still use them is because spent so long converting them........
I intend on using my Giant to take on high risk enemies and my Spawns just for flailing about the battlefield looking weird and maybe act as bait or an anvil for weaker units. Only issue i have with the Giant now is painting that much skin...
I used to use my spawn as flankers, they were awesome, but as they now only have 2d6 movement they're not brilliant so i now keep them pretty central. They ARE good at pinning enemy units into combat, I mean not alot in the game can kill a spawn in one round of combat so it gives you time to positiion a unit/charriots/giant in there for a flank charge or what have you.
Again the Giant fills the same slot as the spawn do, just a bigger faster version. Other than that same as you AXE.
Happy belated Oz day!!!
It depends on how many points I'm playing, and what army I'm playing.. but I generally always take my giant in a 1500+ point game. The spawns vary between armies I'm facing. Most folks I play against are very scared of my spawns and target all of their heavy fire against them.
I usually play my giant incorrectly and send him solo into a unit, or use him to flank a unit that is stuck in combat w/ one of my weaker units... I've only played a few games with the giant, so it's still a learning process. I love the randomness that the giant brings. Being a 40k Ork player, randomness makes the game fun.
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Saim-Hann Eldar: 5000 Points
I find my 2 spawn to be invaluable! I love them as pure Tar pits.
In a game just today, one got lucky on the dice and front charged a unit of orcs second turn. Third turn his mate came and joined him, albeit a bit slower
Then after these pair held the unit up, my Marauder cav had had time to get around a forrest, flank them & another unit of knight hit the front... Who cares how much static combat res was in that unit! The spawns with their unbreakableness were able to keep this big unit there not caring at all about the +5 combat res, long enough for two units to charge in and smack them all kinds of different colours
I have had a lot of success with these & am even considering running more, as they soak up fire & give my units much needed time to pull off the charge rather then get charged themselves.
The key however is 100% about their positioning.. For god sake do not start them behind a unit & also do not start them in front of a unit! Either way = Fail, these puppies need their own space!
 Orks  Tau,
SM  WHFB Chaos