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Scintillating golf cart
I have been considering the following set up as a combi-tool. It's a teeny bit expensive but combines reasonable number of functions into one handy package. The idea is that the chariot protects the sorcerer while also turning him into a useful combat unit. The dispels scrolls will be used to prevent the more annoying enemy spells and I anticipate that they will be gone by turn three at the latest. The part I am most unsure of is blood curdling roar as the people I would like to be charging are the ones who are already engaged...
Level 1 Sorcerer
Mark of Tzeentch
2 x dispel scrolls
I should also point out that I want to have at least one more chariot in the army and that the other three characters will be exalted champions so he will be the only magic user in my 2000 point force. I like the idea of a flickering, roaring, spell dispelling, impact hit causing, champion challenging sorcerer of chaos.
Let me know what you think.
Seems expensive, but it is cheaper than the two things apart. I don't know if roar is that good for this guy though.
Can't seem to see the roar would do anything for this guy. You can't use the Roar during cc, can you?
Personally I want my golfcaddie as cheap as possible so I can squeeze in other Special slots (like Ogres or Dragon Ogres). If anything I'd want the caddie as longlasting as possible, so I'd give him Collar of Khorne or Fury of the Blood God to pump up the ward save and MR for both caddy and chariot.
level 2 Mark of Tzeentch
Disc of Tzeentch
Book of Secrets
Golden Eye of Tzeentch
I'll admit the chariot can be very useful, but if this is the only magic defense in your army, I'd probably throw some fast moving stuff at it and make you flee or run into yourself or some trees to eat all your magic defense, so I can pour on some molten metal spells. I think the chariot is great in combat, but not fast enough to evade all the combats he'd need to. He's also cannon bait.
Surely you can't be a caddy and carry other magic items?
If I drop one of the scrolls for another item then my caddy becomes a sorcerer with a dispel scroll.
I thought that having a ranged attack would be useful on the chariot, but the more I think about it the more I can see why that might not work...
What do people think about caddies on chariots generally? Is it too many eggs?
I like it, but I want to read some more reports on how they've faired before I make a final decision. The fact still remains between a sorc on steed and chariot vs. a scroll buggy, you save 36 points and a special slot and you gain a nasty flanker, US5 4tw. That's not bad.
unless you're running a mostly foot-slogger army, I wouldn't even consider the chariots since their movement is so slow. I'd still be wary of doing it since I puts a big target on him. A decent flying unit/hero can take him and break him with combat res. You'd only get 3 attacks. I think it makes your caddy really expensive also, which is cross-purposed with having a caddy to begin with.
I guess the way I ran it through my mind was like this.
A level one sorcerer, with two dispel scrolls weighs in at xxx points. That's the absolute minimum for WoC caddies. With the MoT we are talking 155 points. Which I used as my starting point. If we drop the roar then we have a Chariot for 20 points less.
To turn that around, you get your caddy for 20 points less if he is on a chariot.
I do field an infantry army, support by a decent sized unit of knights and a couple of chariots. The question is where to put the caddy...
If you're going for a Bling Golf Cart, then you don't need Bloodcurdling, because the base Tzeetnchian spell is one of the easiest to cast. Okay, so you won't get it off every time, but as a single die spell it's still rather impressive.
Mysterious Member of the ANZAC Clan