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Ok I am just trying to see what yall think is a better anvil. Im debating between 15 warriors with hw/shield or 25 marauders with LA, hw, shield. The issue is that warriors have much better armor and stats but not as much static resolution. Marauders are better for that but just looking at them, it seems like they will crumble in the hands of anything that is any good. I ask myself, why not spend an extra 70 points to use the warrior unit and have the ability to kill something.
But I am most likely going to run a BrB in this anvil unit so if he can clear out the front line it might be worth taking the marauders for the pure number points and put the saved points into something else.
What do you guys think though? Are 25 man marauder blocks solid enough or are they just 170 points of disaster waiting to crumble?
Well, if you had the Banner of the Gods, everything is an anvil. If not, then I can't help but feel the Warriors will do a little better. High WS, Mark of Nurgle, the Warbanner, and a rock solid save contributes to a pretty sturdy unit.
But for less points, the Marauders will do a similar role, with less killing power. I have both Marauder and Warrior blocks in my list though, and I like the Marauders as I'm not too concerned about fleeing from a charge with them, but I'm hesitant to flee with 350 points of Warriors.
with the mark of nurgle, either can make a decent anvil, but the marauders will have problems generating static combat res if they are facing anything that is remotely hard hitting
their staying power comes in their numbers and with the mark of nurgle, most core units out there will at least have to roll a 4 to hit them. generating kills back will probably be their hardest part, so sticking a hero in there doesn't do bad to bolster their killy-ness.
even without the hero they would probably hold for a turn or two due to sheer size against average troops, but if you run them into a buzz saw or cavalry unit, they seem to die quickly.
against all comers, I would probably take the warriors with sword and board, and then add on halberds for the off chance you are charging a small-ish unit or really squishy unit and can maybe break them on the charge. If you are going against something large run them in with sword and shield and with their high WS combined with Nurgle mark, almost anything out there except hero's will be hitting them on 3's. A 2+ AS in close combat versus strength 3 troops is pretty beefy and unless you just get unlucky on rolls, they won't be going anywhere and have a decent chance to cause some wounds back against your opponent.
if you just need something to hold for 1 turn, un-marked marauders can probably at least tie up something enough to slow it down for cheap points but they can still get trashed quickly, if you need any more time I think my preference would be nurgle warriors with at least sword and shield, they can walk through just about anything and hold and if it rips through them, then nothing was going to contain it.
thats my 2cents
I've given up on marauders. They just die. You get 3 ranks/out number/standard, that's it. If you kill something you are one lucky SOB. Now you have at best a 4+ armor save and T3. You will die. Yes its nice to have a static res of 5 in your army, but they were always a liability to me. I couldn't even get them to protect my chosen's flank.
It might be because they are standing next to chosen that I hate them so much, but what exactly do you expect these guys to beat? Any other rank and file is probably better and any non-rank and file will probably just chew through them.
My vote. Dragon Ogres.
Ya my initial reaction with marauders was that they are shit but thats from lil me with no fantasy experience and not knowing what other armies core units are like. Obviously marauders are junk when put next to chosen or warriors but do they have low killing power and survivability against other core units?
They give you numbers in an otherwise elite army. They have their place and they can work. Either got to take like 25+ with full command or small units of 10 with great weapons to use as flankers. The problem is, whenever your opponent wants them to die, they tend to die.
I'd try them out if you think they're interesting. If you look at their pros and cons it ends up something like this:
Lots of options.
Being a warriors of chaos player we are actually quite blessed if you think about it. Our core infantry(warriors) is better than a good chunk of other elite troops out there. WS5, str4, t4, 2+ armor in combat, high initiative, 2 attacks.
Just remember, just because some yahoo on the internet says they're bad, nothing beats actually play testing them yourself.
Lots of other things work as anvils in the army, actually. Giants, Hellcannons and Spawn tend to work.
In my Army, I run my Marauders 18 strong in ranks of 6 with the Mark of Tzeentch and great weapons. Now most people will tell you this setup is rubbish, but it's worked pretty well for me so far. These fought of 3 Kroxigors and ran them down, though it took 5 combats! Thats when THEY got charged. My 12 Warriors got charged, lost by 1, were outnumbered by a fear causer and got ran down in 1 round. That's an example when static res can help you out. (BTW, since then, my 12 strong unit has Halberds, and my other unit is now 18 strong - has worked a treat)
Remember, even though the Marauders look crap compared to Warriors, they are still slightly above average in terms of stats, with that WS and Init they have. Marks put them a little further ahead again. They certainly have a place in the army, as do Warriors, do I always bring both.
I will say I have tried to run marauders as an anvil with something like this
30, Lt arm, shields, MoT, this gives them a solid 4+ save in combat and 6+ ward which is nice to have but not great, add the BotG and you now have stubborn terror causing marauders who never went above 10 points a model like their warrior counterparts....Not to say of course that I dont have Warriors of Tzeentch out with sheilds because there a rock with the BsB with BotG
Either Marauders or Warriors though, I'd vote Marauders. They die quick but bring a nice big block of these guys, they'll be a good anvil for 2-3 turns. They still die quick though.
Warriors cost too much point. When people sees a big block of Warriors, they tend to steer clear of them. Marauders though, they scream "free points!" so may attract more attacks.
Currently building my poor-hammer WoC army.