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Hey guys. Ive been scrolling the forums and when I checked out the deamon forums I couldnt believe the amount of anger in there. Half of them are saying they are overpowered and the other say the opposite.
My question is since I havnt seen em yet what the heck makes those guys so godly. And what kind of things should I watch out for when I come across them along with how to counter them with our list.
You should watch out for greater demons, flamers, flesh hounds, and nurgle units. Remember, all Daemons cause fear and are essentially unbreakable. They can suffer wounds similar to the undead.My question is since I havnt seen em yet what the heck makes those guys so godly. And what kind of things should I watch out for when I come across them along with how to counter them with our list.
You can't expect to run them down after breaking them from combat. You should expect to grind it out with them in an extended fight or, through your superior fighting prowess (and lucky dice) and ninja ways, kick the crap out of them and make them suffer additional wounds.
To our benefit, the aforementioned FAQ rules in WoC's favor over DoC in a few instances.
I fight them quite alot, and like Dave said. They're basically unbreakable, they all have a ward save so so much for high strength. They cause fear. They can be absolutly hideous at magic. And for some unknown reason they're pretty cheap.
However, Sword for sword they're no match for a chaos warriors. Fear can be ignored by mark of Slaanesh of Khorne. Bloodletter and Deamonettes are nasty on the attack, BUT they are Toughness 3 with a 5+ save (ok it's ward) but non the less. My frenzied Warriors with 2 handweapns has never lost a combat against these units.
Plague Bearers are ok, But when theres a character in there they all get Regenerate, on top of a 5+ ward and Toughness 4 AND never going to run away. These boys are like wrestling jelly. Flaming attacks aainst these boys to whittle them down, So fire magic or the N01 Tzeentch Spell. Or if your a combat nut, challenge and kill the herald in the unit, kill him and they loose the regenerate.
Watch out for Flesh hounds too, They've got the same stat line as a chaos knight, although with a 5+ ward instead of the armour and thy have 2 wounds. So treat them like you would Enemy knights.
Against Tzeentch, Damn be in for a headache till you get into combat. They al have a 4+Ward Save, The Horrors count as a wizard and the level increases with the size of the unit. And as you'd expect, they're nasty at magic. But if you get in combat it's pretty much over. They're like fighting a human with nothing but a 4+ward. Although watch out for Flamers. They're nasty at shooting and are Str5 with 2 attacks in combat so don't expect hounds to take them down.
Watch out for Deamon princes and Greater deamons. These boys can have some seriously hurty equipment (unlike our own) and can eat your face off in combat. And obviously a greater deamon that can fly, Treat him like a character on Dragon.
Last edited by Lord Borak; February 28th, 2009 at 08:55.
Chaos knights against fleshhounds are pretty even. Their extra wound helped compensate for only a 5+ ward, but you'll be getting a 3+ armor against their attacks. And if your ponies hit they still only have a 5+ ward.
If you charge plaguebearers in the front and they have a herald, expect to be in that combat the rest of the game.
Chaos knights can pretty much take on anything they got, with a good chance of winning. Just watch out for bloodthirsters and magic heavy armies.
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Hey great feedback guys. And just to clarify to my initial post, they were all arguing over DoC being overpowered. lol WoC has a good list but I cant imagine anyone calling us powergamers like DoC and VC atm.
Corran. I have NO idea. I'm guessing they retain the ability as he hasn't 'left' the unit.
The Herald wont be easy to take down, He's T5, 5+ ward and With Regen. Plus what ever equipment they've given him. If my memory serves me right he wasn't exactly that killy in return, He's Strength 5 but apart form that i think thats about it in close combat killyness.
Khorne ones, Yeah be ware of them and take armour with gives you imunity to killing blow. All Khorne have it. From Bloodletters to Skulltaker.
Quick question: what units/items do DoC have that negates flaming attacks?
Currently building my poor-hammer WoC army.
Answer some questions
yes, they still get the locus even if they refuse a challange.
Daemons have nothing that can stop flaming attacks on the basis that they are flaming, as in not concerning the fact they are spells, magic weapons, cc attacks, etc.
DoC are not overpowered, but as David points out you can seriously break the list if that is what you set out to do. Some common sense when you see your opponents pull out his 22 PD army is required.
Anyway, for info on actually how to beat daemons (since everyone else put what to worry about, I'd thought I'd change the pace). Note this assumes that this is a balanced, casaul army (i.e. the only one you should really bother playing against)
1. Daemons are exspensive, Sure the core choice is cheaper than a WoC, and some units really should cost more (flamers), but there is absolutly no cheap units in this army. No marauders to fill it out, no goblins to get extra units, nothing. Daemons should be ountunumbered in terms of the number of units almost everytime.
2. Daemons have horrible magic defense. Though they can have better than other armies of the same point value, it requires forfiet of every other phase usually. Daemons must pay over 100 points to get even one dispel dice, and daemons cannot have scroll cadies (it's not the same, before people start). Targeting DoC wizards will not only reduce thier magical output, but wiill cost them more VP's and magic defense than other armies. Black tongue, for example, can win a game for WoC against daemons.
3. Can't handle multiple attacks. Daemons are fine against high strength attacks, because many units have good T and they all have a ward. They can't stop a large number of attacks though, and a +5, even if ward, is still only +5. Try to get more attack before stronger ones, in both combat and shooting.
4. Daemons have tourble with armor. They usually require either a special rule (killing blow), magic, or a heavy point invesment to remove evben the lowest armor saves from the game. 3+ armor saves in abundance gives the army serious trouble.
So Im guessing you want to dust off those double hand weaponed Warriors when coming up against Deamons?