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I've played through a few battles with my friends who play Warhammer and enjoyed it quite a bit, and decided I want my own army. I've decided on warriors of chaos, and will be going to the local hobby shop tomorrow to get some. Can anyone give me some pointers as to how I should built my army, and some basic tactics? My friends play lizard men, empire, and dwarves, so that's what I'll be playing against for the time being. Any tips would be greatly appreciated.
The Battalion box is always a great way to start, plus some Marauder Horsemen and a character or two. What kind of budget are you rocking? Do you prefer mounted armies, magic heavy, line breaking footsloggers or a relatively balanced approach?
The Blessed of the Four
By the pricking of my thumbs,
Something wicked this way comes.
As far as budget is concerned, I'm pretty much able to go wild. Just got a $1000 bonus at work. My friends don't usually play with magic, so I'd like to stay away from it for now. I want to go with a balance between foot soldiers and cavalry, focusing a little more on foot soldiers.
Ya the battalion box is great. That plus a character or two and your at 1000pts. Marauder horsemen are gonna be a great missile unit when used as MoK/flails.
But ya the battalion box is great. Marauders, warriors, warhounds and knights are a great start. The M horsemen are a must as well.
From their your choices for characters can vary. If you like frenzy then the juggernaut mounted lord is great and is an impressive model. You can also just get the lord/champ on a steed. Its a good looking model and lets you keep your options open. If you want to stay away from magic with your friends that is fine but I would definitely look into it later if I were you because we have some potent magic.
But expanding unit wise you will have to decide if you want more marauders or warriors for your foot soldiers. Marauders are cheap and not very strong but can have a lot of combat resolution and warriors are more expensive and are just killing machines covered in metal armor. But ya these are your options for basic foot soldiers. If you want as well as you expand chosen are a good unit. A little expensive but can be very fun when you use them with a warshrine and they get two rolls on the eye of the gods list.
As you get more and more models things to look at are the rares and specials. Dragon Ogres, Trolls, and normal ogres are all solid units. They are all kind of special and slightly different so check those out and see which looks attractive to you if you want to go that kind of monsterous route. We have some cool big things too. Giants are a really fun unit and are accually effective as well since they are stubborn. But who doesnt love a model thats huge and can stuff enemy models in his pants.
But ya here is my little response to your question. Not sure how much you know about the army or game so I hope I didnt go too far over your head. But ya if I were you even though you have a lot of money to spend still work slow and build off that batallion box and see how you want to play and get units according to those wants. But batallion box, Marauder horsemen box, and a character of your choice is a great balanced start.
I'm thinking at this point I'll go for the battalion box, an extra unit of warriors, marauders, and either knights or horsemen, and a champion of Khorne. How does this sound?
Blood for the Blood God! sounds good to me just look out for those pesky wizards
"The next time I do fight,I'll make death love me; for I will contendEven with his pestilent scythe."Atony & Cleopatra Scene XIII
I'd probably go for Marauder Horsemen AND Knights and skip the extra box of Warriors, but I'm pretty cav-focused. Trolls are another fun newbie-friendly option, but you're looking at $20-25 per model and you'll need at least 3.
Trust in your core choices - love them, hate them, wish them dead to clear charges, but remember that come end they will pull off a miracle for you.
A Level 2 sorcerer with MoN will be great against your friends lizardmen and dwarfs with there low initiative.
Please don't cut me at the knees short scary giner person with a beard.
Cavalry heavy op:
2 boxes Marauder Horsemen, 1 box Warhound, 2 boxes Chaos Knights, one (or two) characters (preferably mounted).
Total: $170 for a 1000~1500pts army (2 mounted characters) $155 if the second character is a mounted sorcerer.
Battalion box, 1 box Marauder Horsemen, 1 box Warriors, 2 characters
Total: $177 for 1000~1500 pts army (2 characters on-foot)
The book -- $25 (dont forget the armybook )
Well I'm a cavalry based player myself. WoC boys are as hard as nails straight from the box so getting all of them on horses wouldn't hurt. Being Movement 7 at the slowest they can blitz the enemy before they even know it. Just becareful of gunlines, warmachines and casters (this is where characters on Discs of Tzeentch chimes in). The "Disc Boys" are flying so they can zip even faster (20") and can deal with warmachines and lone characters at speed. Horsemen are fragile but with Mark of Khorne and Flails they become great shock troops, kind of fire-and-forget(read: die) missiles.
And besides being manouverable, cavalry army are somewhat cheaper from infantry types since they are of lower numbers and mostly plastic. Heck you can make them mounted characters (fighty or casty) from Chaos Knights if you want to. A box of Knights, $22, 5 characters. Pretty sweet.
I'm not an infantry player so I have minimal experience with them. That said, 2 blocks of Warriors with Halberds can become quite a hard-hitting tar-pit units. Marauders usually needs to be at least 25 strong to do anything decent, but 2 units of 10 with great weapons and Mark Khorne guarding the Warriors' flanks can be quite effective. Infantry types benefit greatly from heavy magic and a pair of chariots since they are slow moving. A pair of chariots add another $60 to the list.
Your choice is not bad but it won't have a solid hammer to bring the hurt on the enemy. Another box of Warriors and Knights can fix that. Horsemen bring flexibility for your army while Sorcerers mend out the problem of being slow and non-existent ranged units. If you want an all-infantry army then try to invest on chariots. They work wonders for infantry based army.
Last edited by Black_katZ; March 6th, 2009 at 14:02.
Currently building my poor-hammer WoC army.
This army is based on 2 battalion boxes, 2 characters, 2 boxes of horsemen and 2 Vampire Counts Corpse Carts (to be made into chariots, pretty easy).
These give you the option to customize your army as you want because you get almost everything.
You can make a footslogger army, an elite warrior army, or a cavalry army. Try them out before you decide what you want.
Also, having lot's of different models to change between protects you from your friends metagaming. When you suspect they have built their armies to specifically counter the army you most often use you just change some key elements and continues to smash them into the ground. Just change your Chosen to Knights. When the enemy then bring Light Cavalry to encirkle the Chosen you have your own heavy cavaly that easily ride down light cavalry.
http://www.librarium-online.com/foru...-2250-pts.html (Trouble with 2250 pts)
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"