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WoC is one of the few armies I was thinking of starting WFB with, and I wanted to know if you had any suggestions for a new player. I like the idea of making my army dedicated to just one or two gods, and can't decide which one(s) I'd like. Some basic unit/character combinations would provide useful too. Thanks!
To start you got generally two good choices. Buy a battalion and some characters and go for a foot/balanced army. Or you can skip the battalion and buy 2 chaos knight boxes and 2 marauder horsemen boxes and some characters and cost relatively the same amount and go for an all cav army. To each their own, but I love my all cav army.
As far as combos, well there's quite a bit. Spend some time just reading through the first few pages on this forum and you'll learn all you need. Also read through the tactica thread that's at the top of this forum. Its not completely done, but there's a done of advice already.
A few quick combos:
Marauder horsemen with flails and mark of khorne cost 105 points and dish out the pain.
Nurgle chaos knights with the banner of rage. If you don't mind frenzied knights you basically get the benefits of nurgle and khorne on your knights.
Tzeentch knights and the blasted standard. 4+ ward against shooting.
Any block of chosen with the champion holding the favour of the gods item. Let's you add or subtract 1 to your pregame roll on the eye of the gods.
2 level 2 wizards, 1 with the power familiar 1 with the book of secrets. 8 casting dice for around 400 points can make for effective, yet cheap magic phase.
Tzeentch exalted champion on disk, battle standard and banner of the gods. Let's you fly around making any unit need stubborn. Also a nice terror bomb. Add in shield and flail and he becomes deadly in combat too.
Hope that helps.
Pinkus, leave some work for the rest of us!
These combos are probably the most agreed upon in these forums.
"How do you stop a Chaos Knight from charging? No seriously, HELP!" André le Bouffon, jester of the Bretonnian court - last words.
Just trying to help this lost warrior to become a chosen of pinkus.
Heh, well I really have this thing going for Slaanesh. I like the fluff and all that. Tzeentch happens to be another god I like. How would an army play if it was mono-Slaanesh, mono-Tzeentch, or both?
mono slaanesh wouldn't be as effective in the magic phase imo.
Mono Tzeentch is a waste for your units imo. 6+ wardsave is not worth it, slaanesh is a way better mark for units. Unless you also give the Tzeentch unit the blasted standard, then they rock vs missiles.
A combination would be best, and very doable.
Slaanesh is probably the best mark for units, given the point costs and result.
But thats just my opinion.
Let me take a shot in the dark and say that you don't like the fluff for Khorne?
Well it's not that I don't like Khorne's fluff. He's pretty neat in his own right, and I absolutley love the lord on juggernaut model. I just don't fancy his lack of magic or the disadvantages of Frenzy. I like to have good control over my units.
I chose Slaanesh and Tzeentch because I really like the fluff of both and the bright colors I can paint them up with. Slaanesh's perfection/pleasure theme interests me quite a bit and Tzeentch's magic/change theme also happens to attract me.
Well if you don't mind, you can always give the Slaaneshi Sorcerer a Third Eye of Tzeentch gift. This way he can opt to use the opponent's magic lores should you wish to switch lores.
Slaanesh is not my thing but it can be done. Blocks of warriors and marauders with Mark of Slaanesh (MoS) can be more solid due to immune to fear terror panic. On Knights and other fear causing units, MoS is not that helpful but its cheap.
Just saying: a combined army is more flexible than a mono-god list.
Its doable, but a bit more strict tactically.
Currently building my poor-hammer WoC army.
If you knew you were facing a very shooty opponent or someone with lots of terror and fear causing troops (Tomb Kings or Vampire Counts or Demons) then Mark of Slaanesh might be a bit more worthwhile.
against the average "churn" of most armies, you probably won't need it. The leadership 7 and 8 on most of the chaos troops isnt over the top, but its not below average either, it's just nothing to write home about. Leadership 9 is scarce so any panic / fear / terror tests that you don't have to take is going to be for the better. For being warriors of the north and facing the horrors of the wastes, they will still turn tail and run a fair bit.
Remember that outside of Marauders, you will probably be having small troop count in most of your units and therefore it won't take too many casualties to cause a panic test.
Against shooty elf armies (and dwarves would probably fall into this category as well) I sometimes take a unit or two of Marauder Horsemen with Flails and MoS to try and get around back to their war-machines. The horsemen are going to get shot at if the player wants to protect his war-machines and this way they won't get panicked after a few casualties. I find it gives them a much better chance to get back into combat.
Slaanesh chaos spawns can be useful in the same regard as well, you just end up putting faith in the 3d6 and hope you get decent movement.
I've slaanesh marked chariots before as well, if I knew there would be fear / terror causing units in the opponents list. Had too many games were a chariot rolled bad on the leadership test and instead of getting the charge, it got plowed the following turn.
Slaanesh is a good cheap mark that I usually throw on anything worthwhile that doesn't already have a mark on it. Most of the time though, knights, warriors and chosen won't see it as they will either be running Nurgle or Khorne.
Keeping some of your softer and faint of heart troops from panic'ing or refusing to charge is quite a deal at its points, and you can often foil the plans of the enemy terror bombs with a few well placed slaanesh units.
Alright, thanks for the advice! My main opponents are likely to be another WoC army, Lizardmen, O&G, and Empire. In what other ways would MoS affect an army and the strategies it uses? If I did decide to throw in some Tzeentch units as well, how should the marks be divided amongst the army?