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Am I missing something about the Mark of Tzeentch? All through these forums I've been hearing things like- "Mark of Nurgle and Mark of Tzeentch are the same". According to the Army book, they aren't at all the same. The Mark of Tzeentch give the bearer a 6+ Ward save does it not? I'v heard things like- "the mark of Tzeentch will help you shrug off attacks."
Am I missing something?
Alot of people claim that the +1 ward save from MoT and -1 to your opponents shooting mean that the two marks are equal in their protection from shooting attacks. They think +1/6 here or -1/6th there all average out to the same thing.
They are wrong.
Nurgle is better against low-to-average change to hit ranged attacks. (4+ to 6+)
Nurgle and Tzeentch are equal against high change to hit ranged attacks. (2+ or 3+)
Tzeentch is better against melee unless they have exactly 1 more WS than you, or exactly half your WS.
OR if you already have a ward save, Tzeentch usually better.
"Chaos cares not for self-preservation, for reason, or for truth. The essence of Chaos is Change..." -Teclis
Tzeentch: Change You Can Believe In.
Nurgle is better used on characters as they don't have the minus 1 to hit from being a single target. Tzeentch is best used on characters for using the lore of tzeentch (which is quite nasty, especially since treason of tzeentch can screw over units like dark elves with hatred.) as well as increasing the ward save of items/armor or spells that have a ward save already.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
Last edited by Viewmaster; April 5th, 2009 at 08:15.
~Although their blackguard with the "Elite Soldier" special rule, or something like that, still re-roll their misses. Oh T3 elves...