Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Anyone tried to attack war machines with Steed of Shadows and a lvl2 sorcerer? Sounds like a bad plan... I will give rep if anyone could enlighten me with their bold experiences on attacking war machines.
I've had succes using simply 5 warhounds. A sorcerer is not sure to score wounds (at 2 attacks) and is outnumbered. Warhounds outnumber the crew, kill one or no crew, and will either loose 1 of their number, or none (the average crew has light armor, S3 and 1 attack). On average, the crew will loose the combat by 1. They might not break for some time, but the machine is stranded. All that for 30 points! For an extra 12 points, go for 7 hounds, and don't be afraid to loose one or two dogs to archery fire.
"How do you stop a Chaos Knight from charging? No seriously, HELP!" André le Bouffon, jester of the Bretonnian court - last words.
usually, it is a bad idea to depend on magic to get you somewhere or to do something, because it will either be dispelled, or you'll miscast or roll a 1 and a 2 and not make the casting value etc.
WoC have plenty of ways to deal with warmachines (hounds, maruaders, tzeentch flying disc, our own magic, etc.)
All of those are better than relying on steed of shadows in my opinion.
Exalted, Disc of Tzeentch, Armour Morislieb (3+ Ward), Flail, Shield (2+ Armour)What is your most reliable unit(s) to deal with warmachines?
I run him with a sorceror Lord on disc mind you, so the two work well together.
I serve my master and do as he wants. He wants the badlands, thus they will be his.
-Shriva the Damned