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Right now in my 2250 point Warriors of Chaos army i have a small problem, 36 Maruders and not much idea of how to equip them. Right now im fielding 2 units of 12 Chaos Warriors with shields and the Mark of Khorne. Now im wondering what sort of Maruder set up i could field to complement my current core choices. I have been thinking of running 2 units of 10 or 12 Maruders with great weapons and Mark of Nurgle maybe. Any suggestions?
What is to be the purpose of that unit?
Meatshield? Core choice filler? Real threat on its own?
"How do you stop a Chaos Knight from charging? No seriously, HELP!" André le Bouffon, jester of the Bretonnian court - last words.
My experiences with Marauders are rather limited since I don't use them that much, but I see two ways of fielding them that could work.
It's a wise decision fielding one or two units of 12. They should have MoK, and either flails or great weapons. Run them 6x2.
If your opponent focuses his missile fire and magic on them, the rest of your army will be safe,a and will (hopefully) get to the frontline unharmed. If he don't, you have a low-cost unit with 12 S5 attacks ready to smash heads.
You could also use a small unit with MoS and perhaps GW or flails. The can bait other units out, they can protect your rear from marchblocking units, or they can just take a corner.
I was after something which could survive missile fire, deal alot of damage and also march block. Would a few units of 12 Nurgle Maruders with great weapons prove effective with this job?
Well I dont want to be a downer but I dont think marauders can fill that entire bill. MoN helps for missile fire but its epensive and that minus 1 shooting isnt going to save them with 3 toughness and a 5+ save at best against ranged.
Here are the marauder setups I have seen people use the most:
MoK and GWs in units of 12-18. They are cheap and expendable. They fill core slots while still posing a huge threat with 12 STR 5 attacks on the front.
MoS, shield, LA in units of 20+. These are good block units for static combat res. They arent going to kill much but they bring SCR. Its a good idea to put an exalted in these units to rack up kills while they act as a combar res bunker for him.
Naked units of 10. They fill core slots, can act as sheilds, go grab a table, pretty much whatever you want them to do that doesnt involve killing or winning a combat.
I just do not think marauders can do all of what you are looking for. They are too slow to march block, Can only kill with MoK and GWs (or flails but GWs are much better) and can only survive with sword/board setup (even then they still arent THAT resilient).
Unless you really want to play those marauders I would suggest trying out marauder horsemen with mok and flails instead. You can hide them from the shooting and bring em out when your warriors have slugged across the board.
I'm with you kyuzo, I think Marauder Infantry are quite possibly the worst in the game. They do nothing especially well, cost at least a point or two more than they really should, they have 25mm bases, they smell and their mothers dress them funny.
Not that I'm biased or anything. On the other hand the Marauder Cavalry are actually quite good for the price, they can really break stuff on the flank with MoK and Flails, 10 Str 5 hits and 10 Str 3 hits is better than all but the most elite cavalry in other armies (of course their armor is a weak spot but you just have to keep them out of the line of fire and battles they can't win quickly).
They have their roles, its just not their job to kill things in loads or survive forever. They are good bulk units, a tarpit. They bring much needed model count to an army that rarely has anything past a 2nd rank.
I like to field them with Sword and Board, MoN and about 24 of them, 5 x 5. Just grab a standard bearer for an easy +4 (and most likely +5 with outnumber) static CR. They will have a perfect spot for a BSB with Banner of the Gods. The BSB alone will kill 2-4 models per turn and will add another +1 to the combat resolution being the BSB....this puts you at a minimum of 5 but more likely 8+ and could be even at 10ish if you can get any help from the rest of the marauders (which I normally don't count on, but you might get lucky).
The nice thing is you have a high unit strength terror causer who rolls with a ton of static CR in the dead center of your army. That stubborn re-roll on an 8 leadership isn't too bad either should someone get an unlucky round in.
The unit won't buzz-saw people to shreds but it should slowly grind its way up the field. The best idea is to get that sucker into combat and let your numbers do the work.
They are no chaos-warriors in close combat, but they fill an entirely different role. Even if you throw a unit of 15-20 out there bare naked just to let someone shoot them, its better them killing the marauders than anything else. If you are going to make "bait" units of them, I'd definetly mark them Slaanesh so they don't panic the rest of your army.
Marauders just die, that's been my experience. I guess if I was forced to bring them, I'd bring units of 25+ with shield and LA and mark of slaanesh. You already have enough killing power with the rest of your army, but what you don't have is static combat res, unless you're bringing units of 20+ warriors, but that's another whole problem.
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