Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
i was just wondering if there is any possible downside to having a giant marked with slannesh (strikes first in this case) ,or are you better of getting the minimal protection offered by a mark of nurgle or tzeentch.
Let me start by saying I dont like giants. They cost too much and die easily. I prefer getting a hellcannon for the same price or better still a unit of naked knights.
But since the question is on marking Giants
I think that slaaneesh is the best way to go for a giant. There are too many units who strike first in the warhammer world, it won't hurt us to have one of our own!
Nurgle's -1 to be hit isnt bad but he will always be on an average of being hit on a 4+ with his lousy ws3, as for the shooting protection it will be negating his large target ability keeping him on a normal average of being hit as well, lus it doesn't efect cannons by which giants are mostly targeted.
Tzeentch's 6+ wardsave wont save him much.
Conclusion:- Go SLAANEESH
Well I was about to make a comment but everything Draag said pretty much hit the nail on the head.
Yup, the fact is, when you have an ability that says "nobody fights and the giant's side wins by 2 points, you really need to go first. And, otherwise, he can be easy to bring down.
"How do you stop a Chaos Knight from charging? No seriously, HELP!" André le Bouffon, jester of the Bretonnian court - last words.
well you could save points also when fighting others with ASF like High Elves their Initiative will put them before the giant..... but most of the time i do use a Slaaneshi Giant
Suffer not a Mon'Keigh to live
Suffer not the works of the C'Tan
~I've got a nurgle giant right now name Gregory, and he has died every single game i've played him in. He's only won his points back once.
~I'm planning on selling good 'ol Greg and buying a new giant to make Slaanesh and naming her Tiffany. I really do love modeling giants, since you can do so much with them.
~ASF was my shin-dig when i play HE, so i'm hoping for another shot at someone that can buy some speed!
Giant are one of the power unit in the WoC book. It's one of those unit that get's more attention than they really deserve. It's also one of those unit you always have a fun game to remember even though he dies very often. The big problem with giant is protecting them against shooting and hight strength attack. Against shooting Nurgle won't help you against canon and the such, Tzeentch will offer you a 6+ ward. Slaanesh however will not provide any shooting protection but it will give you the opportunity to strike first (and like they say, the best defense is a strong offense).
My own Slaanesh Giant is named Igor. He was promised all you can eat food if he followed my warriors into a 3 battles tournament (1999 pts tournament). He died in the first and third game but did hold for about 2 turn against 15 warriors with an exalted hero on palanquin and also 12 White Lions with Korhil (he held more than twice his point in both case!!!). I prayed god he was going to do Pickup and ... against Khoril and the Exalted hero, it would have created memorable moments (mmm! Nurgle looks squishy ....). In the second game, I got lucky and he rolled three 1 and also proceeded to regenerate 3 wounds against a big 6 Ironguts unit (ogres with great weapons and the ogres did get the charge!!!). Not only did he survived 2 turns but gave me enough time to do a flank charge with a knight unit and destroyed this unit.
So yeah a Slaanesh Giant is great since he strike first and you get to smash the guys in front of you before they can strike (and you probably won't flee with stubborn LD10 anyway). Always remember that your oponent will feel the same way about your giant as you are gonna feel when you see a Steamtank or Bloodthirster being deployed (reaction commonly expressed with the "Holy S**t" keywords, and once he knows he got ASF you get the look while you are ).
Last edited by dapredator66; May 22nd, 2009 at 06:08.
The reason giants get picked on more than you think they should, speciall a slaanesh giant, is because its an easy 265 points. 1 unit of skinks would own your giant. 1 fiery blast should leave him hurting.
When I think of giants, I think of that being another unit of decked out knights.
Heck if you want a large monster, for 60 points less you can take the hell cannon. At least it doesn't fall over anytime some ranged unit looks at it.
Slaanesh Giant - 265
5 x Nurgle Knights w/ standard/musician 260.
I know what I'd pick every time.
US Master's Midwest Advisor.
Come join me at my GT this September www.brewfestgt.com
But you got a point nevertheless, I would take at least two unit of knights before thinking of using a giant (in the games I used him I had 2x5 Knights and 1 Giant).
Last edited by dapredator66; May 22nd, 2009 at 15:07.
I have used slanneshi giants and the first game he didnt get to battle because it was a team game and my teamate had wiped the floor with our opponents. The second game the giant did rather well. I'll take him over an unstable Hellcannon any day. Shaggot i dunno i rather like them. And spawn when used properly can hold up an enemy unit for a good while (I had one take down a hydra ) But when using giants i go slanneshi. As for the surviving factor, you can always put a nurgle sorcerer behind him and spam fleshy abundance if you get it.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.