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Hey guys got a question for you on equipment for my Warriors. For my warriors I have always though Halberds+shields is a no brainer cause I can go for decent str at my initiative or go defensive. But now Im going to try out a frenzied unit (from banner of rage) of 12 warriors. My initial thought was still go with halberds but now Im curious about using AHWs. 4 attacks each sounds like fun.
There is a thread back when the new book just got released about warrior equipment but Im just curious about your frenzied choice. I know AHW is better against low toughness low save guys and halberds deal with higher toughness and better save guys, but I want to hear what you guys who have used frenzied warriors think from your experience. Math percentages are great but what has faired you guys best from your playing experience?
Right now Im personally guessing halberds are more efficient more often, but Im kind of also really wanting to make a warrior unit that looks different with two hand weaps.
So ya any input is appreciated.
I vote for AHW and Shield as i usually only run one unit of Frenzied men and kit them out to take on the really big solid blocks and so give them as many attacks as possible. They are S4 basic which means unless your up against Lizardmen with their T4 you should be wounding the big blocks on 3's and most likely hitting on 3's.
I prefer to have Halberds on MoS warriors ready to throw them at fear and terror causers, i know Frenzy makes you immune but i had the bad luck to fluff with a block of frenzied chosen the other day against skellies, then lost combat and ran .
I run my worriors whit Mark of nurgel and banner of rage. And ofc AHW .. and last knigt i used a warshrine and when i rolld i got a 5 i think and gaind 1 extra attack. so me warriors hade 5 attacks each and 6 on champion so if u die whit like 3 warriors u have 10 attacks on the last 2 any way
I voted for Great Weapons, the extra strength is nice, and in my opinion 3 strength 6 attacks is more desirable than 4 strength 4 attacks here. You have solid toughness and good armor to survive some attacks back in(if) subsequent rounds as well.
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It depends on your opponent, but, in a generic list, I think Halberds are your best pick.
At 4 attacks vs 3 for halberds or GW, AHW will only be better against opponents that have a 6+ armor and T3. Not that many a time...
For halberds vs GW, well it's more of a gray area. But IMHO, halberds are better. And combat that last for more than 1 turn, halberds are way better because warriors have a good Initiative. And they cost 1 less point. To me that's always a concern. Think of all the lists you've made and you wish you had 12 more points... I cannot justify taking GW for 12 more points and thinking maybe it'll be better, maybe not.
"How do you stop a Chaos Knight from charging? No seriously, HELP!" André le Bouffon, jester of the Bretonnian court - last words.
I went with Halberd and shield, because they're Warriors and not Chosen.
I would choose Great weapons if they were Chosen who were taking great weapons without shields. But the Great weapon and shield is just too expensive. Chosen are absolutely brutal with their great weapons. If they get +1A or +1S from the roll they can deal horrendous amounts of damage.
But warriors need their Halberd and shield. They are too expensive to not be multi-tasking. +1 to armour or +1 to S is just too good to pass. They need to be able to use their good Initiative. The Chosen are an other issue. You only have 1 unit of those, and they really need to get the charge and all your efforts should be bent towards that.
Last edited by Mr_Wayne; June 13th, 2009 at 16:08.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
IMHO, halberd is ideal for frenzied. I personally use anything with frenzy, but I know that 3s4 and 2s5 is already about a 50/50 split between effectiveness, but if you give them both an additional attack, then the fourth additional attack from the AHW becomes less significant. The AHW will OCCASIONALLY be better than halberd for frenzied units, but only against things that you're probably going to pummel anyway. Against anything that actually threatens your warriors, halberds will help you more.
If you're using a halberd, you're already at a 4+ armor save. Why not take the additional hand weapon and go for a whopping 4 attacks each, 5 for the unit champion?
Has anyone run the math on the different builds?
I think great weapons are best as S6 means you wound a hell of a lot of stuff on 2+ and when 6 wide not much is going to stand up to 19 S6 attacks and they are a lot scarier than 25 S4. Against infantry each hit you make is highly likely to result in a kill, especially when compared to S4.
A bit of the maths:
Against T3, 4+ save, WS4 or lower (spear elves not using spears, humans, rats, maruaders...)
25 S4 attacks cuases 7.4 wounds
19 S6 attacks causes 10.6 wounds
Against T4 3+ save WS4 or lower (dwarves, grave guard...)
25 S4 attacks cause 4.2 wounds
19 S6 attacks cuase 8.8 wounds
And finally for the hell of it Plaguebearers with Herald
25 S4 attacks cause 2.8 wounds
19 S6 attacks cause 3.5 wounds
There are plenty of other scenarios but they will show that great weapons are the better choice when you already have a lot of attacks since you may as well make each one of those attacks count and the return you get from the additional attack with additional hand weapons doesn't work out as good.
Last edited by no1cafc; June 14th, 2009 at 03:46.
BEN DIESEL FTW!!!
I would have to agree that if you do use a weapon for frenzied warriors to roll the great weapons. Scenario one they are likely to get charged which you would either want to stick with a shield, otherwise GWs will have the most impact of all the weapons. Scenario two you get the charge in which case you want to break the enemy and you will within the first round of combat making great weapons once again the best weapon of choice.
In my opinion, if you are in a position where you are getting multiple rounds of combat with this unit then it is likely you are already in an extremely bad situation with them.