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Hi, I've been playing Warriors of chaos for a month or two now. This is my first fantasy army i've had, and I'm enjoying it greatly, playing with my two mates.
However, tommorow I'm facing one of my friends who normally uses a dwarf army (last time I faced him with the Special character anvil of doom, that hurt...a lot) now I've agree'd to face a Slayer list he's got going, and I'm not sure what I'm going in for, as I have no idea of the differences to a normal dwarf amry.
So have you got any tips for someone facing this army, as in tactics, army composition, and what to expect.
Hellcannon because they are low on armour (no panic check on them unfortunatly) + fast,manouvrable units.
Keep away from monster type units cause slayer strength will equal your toughness.
Make your units durable because slayers don't back off in close combat (unbreakable) and can ignore your armour saves with some runes.
Nurgle is something to consider because you'll probably keep hitting him first except for his hero's and lords
Chaos warrior WS 5
Chaos marauders WS 4
Troll slayer WS 4
Giant slayer WS5
Altough magic is usually useless against dwarfs and he's rather expensive i would consider taking festus + banner of wrath (make sure he doesn't bring rune smiths then it's really useless)- if you can pull off a spell (+/-40% chance): buboes or curse of the leper or the magic missle you can either cripple a unit for a turn or hit his lord. Don't forget your unit gets regeneration.
Last edited by Uziel; June 25th, 2009 at 16:52.
I think a throgg themed army can be beaten by slayers and those aren't small opponents .Shoot Them. Fight them, they have no armour, slayers are only good against small opponents such as goblins, yes they may not break, but you will kill them in CC. Shooting them is still the best option!
Despite being unbreakable - slayers arn't that good.
Only characters with Runes are a problem - but even then they still have no armour. You're basic Slayer unit is just a dwarf warrior units with either GWs or Two hand weapons that are unbreakable, with no armour. They aren't that good in CC, they have a strength bonus, which only really helps with large monsters or high toughness models.
Expect alot of Red headed idiots
as a side note the Anvil of Doom is just a Lord choice, and if he's using the proper Slayers list then he won't have one, or any ranged weapon except for the Goblin Slayer (rules escape me)
Just don't be scared of them - they can only move 6" a turn so getting a flank charge will help greatly (Will help make you not lose, and means you can pick them off two at a time). Even a front charge should deal with them, especially some heavy knights (heavy knights are scarier than little orange haired dwarf-emos)
Hmmm, I'm thinking
2 regiments of 10 marauders with flails
12 warriors w/shield
10 chosen w/ great weapons
All have Stnd, Chmp, and Mus, and All have Mark of Nurlge except those than can't
Now I have about 600 more points to spend on HQ Special, or Core. I'm thinking it would be a good ideo to have tooled up lord with the knights. and Maybe another squad of knights, due to their strength and manouverability compared to dwarfs. Though I'm not sure whether I should shield my units with some hounds as well, as they could easily hold up the slayers, as they're not going to be shot by as much as usual, except the pirates and even then they draw fire.
I'm temtped to also try some nurgle magic, as that's really good for weakening the slayers, especially toughness wise, gotta love nurgly lerpracy
The goblin hewer doesn't do much damage my friend tried it once against my WE army and he said never to take it again only goblin armies (like that's ever gonna happen)
Yeah I'm not feeling the mauraders either their just as naked as the slayers and they can't go for major damage on the dwarfs
Well on the magic
4 casting dice + 1 bound spell - if you manage to cast both spells and both are dispelled (if you both always throw 2 dice he has an avarage 50% chance of succesful dispelling) you still have a bound spell.
If he has a runesmith (+1 dispell dice) i wouldn't do it but if he sticks with slayers i wouldn't mind + the regeneration is a good thing to have if he has a big block of 20-30 slayers.
But it's a lot of points you can spend elswere.
This way you can sit back and relax shooting with the hellcannons and try casting while the slayers advance - you only move the knights into position and if he's close enough you can go in for the combat.
Last edited by Uziel; June 25th, 2009 at 20:01.
Maybe dance around him with a few units of Marauder Horsemen w/ throwing axes? You'll have all the time in the world to blast him with magic (bring enough to beat the Dorf dispel or don't bring any at all), level him with Hellcannons and pelt him with axes. Not to mention Bloodcurdling Roar and whatever else you can find to throw at him. The rest of your army cool their heels to wait for whatever makes it to your side of the board (deploy with your ass against the board edge) or moves into position for flank and rear charges (Knights, etc).
Last edited by Dfred; June 25th, 2009 at 21:49. Reason: Wait ... you can't march block a Dwarf!
The Blessed of the Four
By the pricking of my thumbs,
Something wicked this way comes.
Timidly treading around him isn't going to work imho (as a dwarf player) slayers are unstoppable, except in CC, unless you have a VERY heavy shooting force, and throwing axes just won't do it imho, you need some good infantry - slayers are good yes, but not amazing in CC, the only thing that makes them annoying is the Unbreakableness.