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Unit of 5 Knights
Well the title is pretty self-explanatory. What do you guys think is better? A unit of 5 knights or 2 chariots. I havnt run chartiots yet but Ive run knights. Here are the big benefis
- 1+ save is great.
- They have a larger march range.
- Better in extended combat
-These things are tough as nails. T5, 4 wounds and a 3+ save.
-There are two of them. They can hit harder than a knight unit on the charge together, and since there are two you have more options for using them. One on each flank or together or two on a flank but separated.
-Lore of Metal (A lore we will see quite a bit of)
-Attacks that ignore armor saves. There are a number of magic missiles and magic attacks that dont allow saves. They arent extremely abundant, but still there.
-Str 7 or above (big combat nasties and war machines)
-Lore of Metal (I believe the one spell stops these guys from being able to move)
-Struggle in prolonged combat.
So what you guys think? Opinions on which is better are welcome, and if you think I missed anything just add on. These are all the real pros/cons I can think of but I could very easily forgotten a few things.
For me, it's knights.
2 Chariots are tough enough, and will dish out a little more hurt on a charge (and in the case of frenzied knights, the same). But if they get charged, it's game over. Also, in my book, WHFB is first and foremost a maneuvering (check spelling...) game. The chariot's reduced movement is really hurting that aspect.
Chariots take up 2 special slots. In some games, you will wish you had 1 more of these slots.
I'm all for 1 chariot, but 2 instead of a knight unit is not optimal. Also keep in mind that 2 chariots is a unit of knight + std, mus and MoS (or Std+ rapturous std).
"How do you stop a Chaos Knight from charging? No seriously, HELP!" André le Bouffon, jester of the Bretonnian court - last words.
I love chariots. But I like to use them as hero mounts. That way they are 20 points cheaper, don't use a special slot, become US 5 and can contest/take a table quarter. That said I'd never take them in place of Knights. Point for Point Knights are a too big of a bargain. Their magic weapons are essentially like each having a Sword of Might.
I voted for knights that being said though I do love my chariots. I think what makes the case for chariots vs. knights difficult to compare is that you are looking at a support unit vs. a main unit. For knights it is easy to say, in most situations, that they can handle themselves. You know how many attacks you have and how many wounds you need to cause to break the unit in front of you. Chariots on the other hand you know how many wounds you need but you can be up that famous creek without a paddle if you fluff your impact hits roll. However, if I am in position and looking to double charge something, with say a unit of warriors, I much prefer having the chariot over the knights (the knights should be wrecking havoc elsewhere). So if you are looking for just straight unit vs. unit and by it self running around go with the knights but if you are looking for a support unit it does not get any better than the chariots.
Wow, I didnt expect the chariots to get a shutout lol. I guess I should of seen it coming though since knights are probably stronger alone. They can take on a lot of things alone and do graet.
Love your comments. Im planning on using them as support units in my BotG list that has a nasty battle line so I think having multiple hammers may do me better.
I have heard the comment about special slots a lot and personally I've never ran out of slots. Our army is so expensive and warriors are so elite as core units, that I rarely think its even possible to put 4 specials in a 2000-2250 point game.
But this is irrelevant to the topic really since I personally plan on running one of my chariots as a mount for my caddy. I just didnt include that in the thread.
Last edited by sdefreit; June 29th, 2009 at 23:11.
For me it is both, go figure hey. In my magic heavy list I run my 2 lv 2 nurgle sorcerors in chariots, and gain rank busting potential with US5 aswell as decent combat support. I like that they are slow, to keep the line with my infantry and allow more magic phases, but then can push out large charge distances if required. I usually combine charge with my large maurauder blocks, to get the best of both static combat res, kills, and flank charges that deny ranks.
In the same list I also run 2 units of 6 khorne knights, screened by dogs of course, and they perform just as well. So each has their role, and both are excellent choices.